| System/HazyRegion/HazyGrassDungeonWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/HazyRegion/HazyGrassDungeonWin.cs
@@ -38,7 +38,7 @@ Display(); timer = 0f; RequestGrassCount(); //RequestGrassCount(); GlobalTimeEvent.Instance.secondEvent += PerSecond; hazyGrassModel.onMapNpcCountRefresh += OnMapNpcCountRefresh; @@ -65,7 +65,7 @@ if (timer >= 5f) { timer = 0f; RequestGrassCount(); //RequestGrassCount(); } } #endregion