| System/CrossServerOneVsOne/CrossServerRewardModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/SeasonRewardCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/CrossServerOneVsOne/SeasonRewardWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/OpenServerActivity/ImpactRankModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/CrossServerOneVsOne/CrossServerRewardModel.cs
@@ -24,24 +24,26 @@ public class CrossServerRewardModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk { public Dictionary<int, SeasonAwardClass> SegmentRewardDic = new Dictionary<int, SeasonAwardClass>(); public ImpactRankModel.RankAwardItem SeasonRewardDic = new ImpactRankModel.RankAwardItem(); public override void Init() { GetSeasonAward(); GetSegmentReward(); } public void OnBeforePlayerDataInitialize() { } public void OnPlayerLoginOk() { } public override void UnInit() { } private void GetSeasonAward() @@ -61,7 +63,7 @@ for (int j = 0; j < _jsonData.Count; j++) { Item_Class itemClass = new Item_Class(); itemClass.ItemId= int.Parse((_jsonData[j][0]).ToString()); itemClass.ItemId = int.Parse((_jsonData[j][0]).ToString()); itemClass.ItemNumber = int.Parse((_jsonData[j][1]).ToString()); itemClass.Isbind = int.Parse((_jsonData[j][2]).ToString()); itemClassList.Add(itemClass); @@ -71,6 +73,26 @@ } } } private void GetSegmentReward() { var CrossRealmPKAward = Config.Instance.Get<FuncConfigConfig>("CrossRealmPKAward"); ImpactRankModel.RankAwardItem _award = new ImpactRankModel.RankAwardItem(); var _jsonData = LitJson.JsonMapper.ToObject(CrossRealmPKAward.Numerical3); foreach (string key in _jsonData.Keys) { var _ranking = int.Parse(key); var _itemArray = LitJson.JsonMapper.ToObject<int[][]>(_jsonData[key].ToJson()); for (int j = 0; j < _itemArray.Length; j++) { _award.Add(_ranking, new AwardItem() { item = new Item(_itemArray[j][0], _itemArray[j][1]), isBind = _itemArray[j][2], }); } } SeasonRewardDic = _award; } } System/CrossServerOneVsOne/SeasonRewardCell.cs
@@ -5,7 +5,8 @@ using UnityEngine; using System.Collections; using UnityEngine.UI; using System.Linq; namespace Snxxz.UI { //赛季奖励的奖励条 [XLua.Hotfix] @@ -17,7 +18,9 @@ [SerializeField] GameObject m_IsReachImage;//未达成 [SerializeField] GameObject m_IsMissImage;//已错过 ItemTipsModel _itemTipsModel; ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } } ItemTipsModel itemTipsModel { get { return _itemTipsModel ?? (_itemTipsModel = ModelCenter.Instance.GetModel<ItemTipsModel>()); } } CrossServerRewardModel m_CrossServerRewardModel; CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } } public Button ReceiveBtn { get { return m_ReceiveBtn; } @@ -26,25 +29,41 @@ } public void SetReceive(int id) { if (!crossServerRewardModel.SeasonRewardDic.AwardDic.ContainsKey(id)) { return; } var keyList = crossServerRewardModel.SeasonRewardDic.AwardDic.Keys.ToList(); int Index = keyList.IndexOf(id); if (Index == 0) { m_Text_Ranking.text = "1-" + id+"名"; } else { int Number = keyList[(Index - 1)]; m_Text_Ranking.text = Number+"-"+ id+"名"; } ReceiveItem(id); } private void ReceiveItem(int Id) { int type = 3; var List = crossServerRewardModel.SeasonRewardDic.GetAwardItem(Id); for (int i = 0; i < m_Itemlist.childCount; i++) { GameObject ObjChild = m_Itemlist.GetChild(i).gameObject; if (i < type) if (i < List.Count) { ObjChild.SetActive(true); ItemCell _ItemCell = ObjChild.GetComponent<ItemCell>(); ItemCellModel cellModel = new ItemCellModel(191, true, (ulong)1); ItemCellModel cellModel = new ItemCellModel(List[i].item.id, true, (ulong)List[i].item.count, List[i].isBind); _ItemCell.Init(cellModel); int type = i; _ItemCell.cellBtn.SetListener(() => { ItemAttrData attrData = new ItemAttrData(191, false, (ulong)1); { ItemAttrData attrData = new ItemAttrData(List[type].item.id, false, (ulong)List[type].item.count,-1, List[type].isBind); itemTipsModel.SetItemTipsModel(attrData); }); } System/CrossServerOneVsOne/SeasonRewardWin.cs
@@ -17,6 +17,8 @@ public class SeasonRewardWin : Window { [SerializeField] ScrollerController m_ScrollerController; CrossServerRewardModel m_CrossServerRewardModel; CrossServerRewardModel crossServerRewardModel { get { return m_CrossServerRewardModel ?? (m_CrossServerRewardModel = ModelCenter.Instance.GetModel<CrossServerRewardModel>()); } } #region Built-in protected override void BindController() { @@ -47,10 +49,11 @@ void OnCreateGridLineCell(ScrollerController gridCtrl) { gridCtrl.Refresh(); for (int i = 0; i < 10; i++) foreach (var key in crossServerRewardModel.SeasonRewardDic.AwardDic.Keys) { gridCtrl.AddCell(ScrollerDataType.Header, i); gridCtrl.AddCell(ScrollerDataType.Header, key); } gridCtrl.Restart(); } private void OnRefreshGridCell(ScrollerDataType type, CellView cell) System/OpenServerActivity/ImpactRankModel.cs
@@ -8,7 +8,7 @@ namespace Snxxz.UI { [XLua.LuaCallCSharp] public class ImpactRankModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity public class ImpactRankModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity { public override void Init() { @@ -389,9 +389,11 @@ #endregion public event Action OnSelectRankTypeEvent; private int m_PresentSelectType = 0; public int presentSelectType { public int presentSelectType { get { return m_PresentSelectType; } set { set { m_PresentSelectType = value; if (OnSelectRankTypeEvent != null) { @@ -409,7 +411,10 @@ public class RankAwardItem { private Dictionary<int, List<AwardItem>> m_AwardDict = new Dictionary<int, List<AwardItem>>(); public Dictionary<int, List<AwardItem>> AwardDic { get { return m_AwardDict; } } public List<AwardItem> GetAwardItem(int _job) { List<AwardItem> _items = null; @@ -430,9 +435,11 @@ } private PlayerRankData.RankType m_PresentBillRankType = PlayerRankData.RankType.OpenServerMount; public PlayerRankData.RankType presentBillRankType { public PlayerRankData.RankType presentBillRankType { get { return m_PresentBillRankType; } set { set { m_PresentBillRankType = value; if (CoroutineMgr.Instance.CanBegRank((int)m_PresentBillRankType)) { @@ -706,7 +713,7 @@ } [XLua.LuaCallCSharp] public class OpenServerActivityCenter : Singleton<OpenServerActivityCenter> public class OpenServerActivityCenter : Singleton<OpenServerActivityCenter> { public event Action openServerActivityStateChange;