少年修仙传客户端代码仓库
client_Wu Xijin
2019-06-28 b14ea709b82e5a478c47175527018bb8b73fb72b
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已修改
25 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0608_tagNPCDie.cs 20 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatFloatWin.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Chat/ChatWin.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0608_tagNPCDie.cs
@@ -57,7 +57,7 @@
        }
        GActorNpcFight _targetFight = _actor as GActorNpcFight;
        GActorFight _actorFight = _actor as GActorFight;
        if (_targetFight != null)
        {
            if (MapTransferUtility.Instance.lastMoveToWorldBossNpcID == _targetFight.NpcConfig.NPCID)
@@ -84,10 +84,10 @@
        {
            GAMgr.Instance.Release(_actor);
        }
        else if (_actor is GActorNpcFight
              || _actor is GA_NpcFightSgzcZZ)
        else if (_actorFight is GActorNpcFight
              || _actorFight is GA_NpcFightSgzcZZ)
        {
            if (_actor != null)
            if (_actorFight != null)
            {
                if (_hero != null)
@@ -111,8 +111,8 @@
                _actor.ActorInfo.serverDie = true;
                _actor.ReleaseName();
                _actor.ReleaseShadow();
                _targetFight.SkillMgr.Clear();
                GAMgr.Instance.DoDelayDie(_targetFight);
                _actorFight.SkillMgr.Clear();
                GAMgr.Instance.DoDelayDie(_actorFight);
                GActorFight _killer = GAMgr.Instance.GetBySID(vNetData.KillerID) as GActorFight;
@@ -133,11 +133,11 @@
                    if (_transToMainUser)
                    {
                        _targetFight.Die(vNetData.KillerID / 10);
                        _actorFight.Die(vNetData.KillerID / 10);
                    }
                    else
                    {
                        _targetFight.Die(vNetData.KillerID);
                        _actorFight.Die(vNetData.KillerID);
                    }
                }
                else
@@ -153,13 +153,13 @@
                                _content = string.Format("DTC0608_tagNPCDie => {0} 死亡的时候凶手: {1} 已经将招式: {2} 演示完毕, 这里直接死亡.", vNetData.ObjID, vNetData.KillerID, vNetData.Reason);
                                RuntimeLogUtility.AddLog_Red(_content, (uint)vNetData.ObjID);
#endif
                                _targetFight.Die(vNetData.KillerID);
                                _actorFight.Die(vNetData.KillerID);
                            }
                        }
                        else
                        {
                            _targetFight.Die(vNetData.KillerID);
                            _actorFight.Die(vNetData.KillerID);
                        }
                    }
                    else
System/Chat/ChatFloatWin.cs
@@ -33,11 +33,11 @@
        protected override void OnPreOpen()
        {
            m_ContainerFloat.gameObject.SetActive(false);
            ChatCtrl.Inst.chatFloatUpdate += ChatFloatUpdate;
        }
        protected override void OnAfterOpen()
        {
            ChatCtrl.Inst.chatFloatUpdate += ChatFloatUpdate;
        }
        protected override void OnPreClose()
System/Chat/ChatWin.cs
@@ -88,7 +88,8 @@
            ChatCtrl.Inst.openFromGem = false;
            ChatCtrl.Inst.needCheckAssitChat = false;
            ChatCtrl.Inst.openFromFairyTask = false;
            chatCenter.ChangeChatValue(string.Empty, false, true);
            //chatCenter.ChangeChatValue(string.Empty, false, true);
            //ChatCtrl.Inst.itemPlaceList.Clear();
        }
        protected override void OnAfterClose()