| System/Treasure/DragSelectComponent.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Treasure/TreasureBaseWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Treasure/DragSelectComponent.cs
@@ -21,12 +21,7 @@ private void LateUpdate() { if (Input.touchCount > 1 || NewBieCenter.Instance.inGuiding || WindowCenter.Instance.IsOpen<TreasureNewStageWin>() || WindowCenter.Instance.IsOpen<PotentialItemUseWin>() || WindowCenter.Instance.IsOpen<TreasureSoulActiveWin>() || WindowCenter.Instance.IsOpen<GetItemPathWin>() || WindowCenter.Instance.IsOpen<DemonTreasurePropertyWin>()) if (Input.touchCount > 1) { m_StartDrag = false; return; System/Treasure/TreasureBaseWin.cs
@@ -170,6 +170,16 @@ private void OnDragComplete(int result) { if (NewBieCenter.Instance.inGuiding || WindowCenter.Instance.IsOpen<TreasureNewStageWin>() || WindowCenter.Instance.IsOpen<PotentialItemUseWin>() || WindowCenter.Instance.IsOpen<TreasureSoulActiveWin>() || WindowCenter.Instance.IsOpen<GetItemPathWin>() || WindowCenter.Instance.IsOpen<DemonTreasurePropertyWin>() || WindowCenter.Instance.IsOpen<ItemInfoWin>()) { return; } if (result > 0) { Right();