| Fight/GameActor/GA_NpcFightZZPlayer.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Lua/Gen/SnxxzUIRoleParticularModelWrap.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FairyAu/FairyFeastTransmitShow.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FairyAu/KingTempleWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/RoleParticulars/RoleParticularModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/RoleParticulars/RoleParticularsWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/RoleParticulars/ViewFuncCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_NpcFightZZPlayer.cs
@@ -149,27 +149,10 @@ JobSetup = JobSetupConfig.Get(ActorInfo.Job); RoleParticularModel.ItemData _item = null; if (m_ViewPlayerData.roleEquipDataDic.TryGetValue(RoleEquipType.Clothes, out _item)) { _clothesId = _item.ItemID; } if (m_ViewPlayerData.roleEquipDataDic.TryGetValue(RoleEquipType.Weapon, out _item)) { _weaponId = _item.ItemID; } if (m_ViewPlayerData.roleEquipDataDic.TryGetValue(RoleEquipType.Weapon2, out _item)) { _secondaryId = _item.ItemID; } if (m_ViewPlayerData.roleEquipDataDic.TryGetValue(RoleEquipType.Wing, out _item)) { _wingId = _item.ItemID; } _clothesId = m_ViewPlayerData.GetItemId(RoleEquipType.Clothes); _weaponId = m_ViewPlayerData.GetItemId(RoleEquipType.Weapon); _secondaryId = m_ViewPlayerData.GetItemId(RoleEquipType.Weapon2); _wingId = m_ViewPlayerData.GetItemId(RoleEquipType.Wing); } //Debug.LogFormat("Name: {0}", ActorInfo.PlayerName); @@ -235,20 +218,9 @@ m_ViewPlayerData = new RoleParticularModel.ViewPlayerData(); } m_ViewPlayerData.roleEquipDataDic.Clear(); m_ViewPlayerData.itemDatas = LitJson.JsonMapper.ToObject<RoleParticularModel.ItemData[]>(package.ItemData); m_ViewPlayerData.rolePropData = LitJson.JsonMapper.ToObject<RoleParticularModel.RolePropData>(package.PropData); m_ViewPlayerData.rolePlusData = new RoleParticularModel.RolePlusData(); m_ViewPlayerData.rolePlusData.AnalysisRolePlusData(package.PlusData); if (m_ViewPlayerData.itemDatas != null) { for (int i = 0; i < m_ViewPlayerData.itemDatas.Length; i++) { m_ViewPlayerData.itemDatas[i].AnalysisUserData(); m_ViewPlayerData.roleEquipDataDic[(RoleEquipType)m_ViewPlayerData.itemDatas[i].ItemIndex] = m_ViewPlayerData.itemDatas[i]; } } m_ViewPlayerData.AnalysisEquipSuit(); SyncHelpPlayerInfo(); } Lua/Gen/SnxxzUIRoleParticularModelWrap.cs
@@ -26,7 +26,6 @@ Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init); Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnInit", _m_UnInit); Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnBeforePlayerDataInitialize", _m_OnBeforePlayerDataInitialize); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetItemData", _m_GetItemData); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetViewPlayerData", _m_GetViewPlayerData); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ViewRoleEquip", _m_ViewRoleEquip); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ViewRoleFightPower", _m_ViewRoleFightPower); @@ -173,35 +172,6 @@ return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetItemData(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Snxxz.UI.RoleParticularModel gen_to_be_invoked = (Snxxz.UI.RoleParticularModel)translator.FastGetCSObj(L, 1); { RoleEquipType _type;translator.Get(L, 2, out _type); Snxxz.UI.RoleParticularModel.ItemData gen_ret = gen_to_be_invoked.GetItemData( _type ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { System/FairyAu/FairyFeastTransmitShow.cs
@@ -232,36 +232,11 @@ var viewPlayerData = roleParticularModel.GetViewPlayerData((int)model.transmitPlayer); if (viewPlayerData != null) { clothesId = 0; var itemData = roleParticularModel.GetItemData(RoleEquipType.Clothes); if (itemData != null) { clothesId = itemData.ItemID; } fashionClothesId = 0; itemData = roleParticularModel.GetItemData(RoleEquipType.FashionClothes); if (itemData != null) { fashionClothesId = itemData.ItemID; } wingsId = 0; itemData = roleParticularModel.GetItemData(RoleEquipType.Wing); if (itemData != null) { wingsId = itemData.ItemID; } secondaryId = 0; itemData = roleParticularModel.GetItemData(RoleEquipType.Weapon2); if (itemData != null) { secondaryId = itemData.ItemID; } fashionSecondaryId = 0; itemData = roleParticularModel.GetItemData(RoleEquipType.FashionWeapon2); if (itemData != null) { fashionSecondaryId = itemData.ItemID; } clothesId = viewPlayerData.GetItemId(RoleEquipType.Clothes); fashionClothesId = viewPlayerData.GetItemId(RoleEquipType.FashionClothes); wingsId = viewPlayerData.GetItemId(RoleEquipType.Wing); secondaryId = viewPlayerData.GetItemId(RoleEquipType.Weapon2); fashionSecondaryId = viewPlayerData.GetItemId(RoleEquipType.FashionWeapon2); data = new UI3DPlayerExhibitionData { System/FairyAu/KingTempleWin.cs
@@ -153,52 +153,15 @@ m_LeaderMob.gameObject.SetActive(_hasLeaderData); if (_hasLeaderData) { int clothes = 0; int _suitEffect = 0; var _leaderData = model.kingFairyData.leaderData; RoleParticularModel.ItemData itemData; if (_leaderData.roleEquipDataDic.ContainsKey(RoleEquipType.Clothes)) { itemData = _leaderData.roleEquipDataDic[RoleEquipType.Clothes]; clothes = itemData.ItemID; _suitEffect = _leaderData.GetEquipSuitLevel(); } int weapon = 0; if (_leaderData.roleEquipDataDic.ContainsKey(RoleEquipType.Weapon)) { itemData = _leaderData.roleEquipDataDic[RoleEquipType.Weapon]; weapon = itemData.ItemID; } int wing = 0; if (_leaderData.roleEquipDataDic.ContainsKey(RoleEquipType.Wing)) { itemData = _leaderData.roleEquipDataDic[RoleEquipType.Wing]; wing = itemData.ItemID; } int weapon2 = 0; if (_leaderData.roleEquipDataDic.ContainsKey(RoleEquipType.Weapon2)) { itemData = _leaderData.roleEquipDataDic[RoleEquipType.Weapon2]; weapon2 = itemData.ItemID; } int fashionClothes = 0; if (_leaderData.roleEquipDataDic.ContainsKey(RoleEquipType.FashionClothes)) { itemData = _leaderData.roleEquipDataDic[RoleEquipType.FashionClothes]; fashionClothes = itemData.ItemID; } int fashionWeapon = 0; if (_leaderData.roleEquipDataDic.ContainsKey(RoleEquipType.FashionWeapon)) { itemData = _leaderData.roleEquipDataDic[RoleEquipType.FashionWeapon]; fashionWeapon = itemData.ItemID; } int fashionWeapon2 = 0; if (_leaderData.roleEquipDataDic.ContainsKey(RoleEquipType.FashionWeapon2)) { itemData = _leaderData.roleEquipDataDic[RoleEquipType.FashionWeapon2]; fashionWeapon2 = itemData.ItemID; } int clothes = _leaderData.GetItemId(RoleEquipType.Clothes); int weapon = _leaderData.GetItemId(RoleEquipType.Weapon); int wing = _leaderData.GetItemId(RoleEquipType.Wing); int weapon2 = _leaderData.GetItemId(RoleEquipType.Weapon2); int fashionClothes = _leaderData.GetItemId(RoleEquipType.FashionClothes); int fashionWeapon = _leaderData.GetItemId(RoleEquipType.FashionWeapon); int fashionWeapon2 = _leaderData.GetItemId(RoleEquipType.FashionWeapon2); var data = new UI3DPlayerExhibitionData { System/RoleParticulars/RoleParticularModel.cs
@@ -32,15 +32,6 @@ private Dictionary<int, ViewPlayerData> viewPlayerDataDic = new Dictionary<int, ViewPlayerData>(); private Dictionary<int, ulong> funcFightPowerDict = new Dictionary<int, ulong>(); public event Action PowerUpdate; public ItemData GetItemData(RoleEquipType type) { if (viewPlayerDataDic.ContainsKey(viewPlayer)) { if (viewPlayerDataDic[viewPlayer].roleEquipDataDic.ContainsKey(type)) return viewPlayerDataDic[viewPlayer].roleEquipDataDic[type]; } return null; } public ViewPlayerData GetViewPlayerData(int player) { @@ -157,20 +148,11 @@ } viewPlayerData.getTime = DateTime.Now; viewPlayerData.roleEquipDataDic.Clear(); viewPlayerData.itemDatas = JsonMapper.ToObject<ItemData[]>(package.ItemData); viewPlayerData.rolePropData = JsonMapper.ToObject<RolePropData>(package.PropData); viewPlayerData.rolePlusData = new RolePlusData(); viewPlayerData.rolePlusData.AnalysisRolePlusData(package.PlusData); if (viewPlayerData.itemDatas != null) { for (int i = 0; i < viewPlayerData.itemDatas.Length; i++) { viewPlayerData.itemDatas[i].AnalysisUserData(); viewPlayerData.roleEquipDataDic[(RoleEquipType)viewPlayerData.itemDatas[i].ItemIndex] = viewPlayerData.itemDatas[i]; } } viewPlayerData.AnalysisEquipSuit(); ShowRoleParticulars(viewPlayerData); } @@ -692,16 +674,26 @@ public RolePropData rolePropData; public RolePlusData rolePlusData; public Dictionary<RoleEquipType, ItemData> roleEquipDataDic = new Dictionary<RoleEquipType, ItemData>(); public DateTime getTime; public void AnalysisEquipSuit() { } public int GetEquipSuitLevel() { return 0; } public int GetItemId(RoleEquipType type) { if (rolePropData.EquipShowID != null) { foreach (var id in rolePropData.EquipShowID) { var itemConfig = ItemConfig.Get(id); if (itemConfig != null && itemConfig.EquipPlace == (int)type) { return id; } } } return 0; } @@ -729,6 +721,7 @@ } } } [Serializable] public struct RolePropData { @@ -743,6 +736,7 @@ public uint EquipShowSwitch; public int ServerGroupID; public int VIPLV; public int[] EquipShowID; } public class RolePlusData System/RoleParticulars/RoleParticularsWin.cs
@@ -16,19 +16,20 @@ public class RoleParticularsWin : Window { [SerializeField] List<RoleEquip> roleEquipList = new List<RoleEquip>(); [SerializeField] Button addFriendBtn; [SerializeField] Button m_AddFriend; [SerializeField] Button m_ViewHorse; [SerializeField] Button m_ViewPet; [SerializeField] Button closeBtn; [SerializeField] Text fairyName; [SerializeField] Image realmImg; [SerializeField] Text playerTxt; [SerializeField] Text fightPowerTxt; [SerializeField] RawImage roleModel; [SerializeField] Button m_ViewRealmEquip; [SerializeField] Button m_Close; [SerializeField] Text m_FairyName; [SerializeField] Image m_RealmIcon; [SerializeField] Text m_PlayerName; [SerializeField] Text m_FightPower; [SerializeField] RawImage m_RawPlayer; RoleParticularModel model { get { return ModelCenter.Instance.GetModel<RoleParticularModel>(); } } FriendsModel friendsModel { get { return ModelCenter.Instance.GetModel<FriendsModel>(); } } OtherPlayerEquipModel otherPlayerEquipModel { get { return ModelCenter.Instance.GetModel<OtherPlayerEquipModel>(); } } #region Built-in @@ -38,36 +39,11 @@ protected override void AddListeners() { addFriendBtn.onClick.AddListener(OnAddFriend); closeBtn.onClick.AddListener(CloseClick); for (int i = 0; i < roleEquipList.Count; i++) { RoleEquipType roleEquipType = roleEquipList[i].type; roleEquipList[i].itemCell.button.onClick.AddListener(() => { OnRoleEquipClick(roleEquipType); }); } m_AddFriend.onClick.AddListener(OnAddFriend); m_Close.onClick.AddListener(CloseClick); m_ViewHorse.onClick.AddListener(ViewHorse); m_ViewPet.onClick.AddListener(ViewPet); } private void OnRoleEquipClick(RoleEquipType type) { RoleParticularModel.ItemData itemData = model.GetItemData(type); if (itemData != null) { // RoleParticularModel.ViewPlayerData viewPlayerData = model.GetViewPlayerData(model.viewPlayer); // ItemAttrData attrData = new ItemAttrData(itemData.ItemID, false, 1, -1, false, PackType.Deleted, // "", itemData.useDataDict); // attrData.SetStrengthData(viewPlayerData.rolePlusData.GetEquipStarLv((int)type),1); // attrData.SetGemModel(viewPlayerData.rolePlusData.GetEquipStone((int)type)); // itemTipsModel.SetItemTipsModel(attrData); ItemTipUtility.Show(itemData.ItemID); } m_ViewRealmEquip.AddListener(ViewRealmEquip); } protected override void OnPreOpen() @@ -131,25 +107,25 @@ } } private void ViewRealmEquip() { var viewPlayerData = model.GetViewPlayerData(model.viewPlayer); var wing = viewPlayerData.GetItemId(RoleEquipType.Wing); otherPlayerEquipModel.ViewPlayerEquip(new OtherPlayerEquipModel.PlayerBriefInfo() { id = model.viewPlayer, realm = viewPlayerData.rolePropData.RealmLV, job = viewPlayerData.rolePropData.Job, vipLevel = viewPlayerData.rolePropData.VIPLV, wing = wing, }); } private void OnShowRoleEquip() { for (int i = 0; i < roleEquipList.Count; i++) { ItemCell itemCell = roleEquipList[i].itemCell; RoleParticularModel.ItemData itemData = model.GetItemData(roleEquipList[i].type); itemCell.gameObject.SetActive(itemData != null); if (itemData == null) { continue; } ItemCellModel cellModel = new ItemCellModel(itemData.ItemID, false, 1, "", PackType.Equip, false, itemData.useDataDict); itemCell.Init(cellModel); } var viewPlayerData = model.GetViewPlayerData(model.viewPlayer); addFriendBtn.gameObject.SetActive(!viewPlayerData.IsCrossServerPlayer() m_AddFriend.gameObject.SetActive(!viewPlayerData.IsCrossServerPlayer() && friendsModel.GetFirendInfo((uint)model.viewPlayer, (byte)GroupType.Friend) == null); if (viewPlayerData != null) @@ -159,70 +135,35 @@ if (viewPlayerData.rolePropData.FamilyID == 0) { fairyName.gameObject.SetActive(false); m_FairyName.gameObject.SetActive(false); } else { fairyName.gameObject.SetActive(true); fairyName.text = StringUtility.Contact(Language.Get("RoleParticularWin_1"), viewPlayerData.rolePropData.FamilyName); m_FairyName.gameObject.SetActive(true); m_FairyName.text = StringUtility.Contact(Language.Get("RoleParticularWin_1"), viewPlayerData.rolePropData.FamilyName); } var realmLv = viewPlayerData.rolePropData.RealmLV; realmImg.gameObject.SetActive(realmLv > 0); m_RealmIcon.gameObject.SetActive(realmLv > 0); if (realmLv > 0) { RealmConfig _tagRealmModel = RealmConfig.Get(realmLv); if (_tagRealmModel != null) RealmConfig realmConfig = RealmConfig.Get(realmLv); if (realmConfig != null) { realmImg.SetSprite(_tagRealmModel.Img); m_RealmIcon.SetSprite(realmConfig.Img); } } playerTxt.text = StringUtility.Contact(viewPlayerData.rolePropData.Name, "Lv. ", viewPlayerData.rolePropData.LV); fightPowerTxt.text = StringUtility.Contact(Language.Get("RoleParticularWin_2"), viewPlayerData.rolePropData.FightPower); m_PlayerName.text = StringUtility.Contact(viewPlayerData.rolePropData.Name, "Lv. ", viewPlayerData.rolePropData.LV); m_FightPower.text = StringUtility.Contact(Language.Get("RoleParticularWin_2"), viewPlayerData.rolePropData.FightPower); int clothes = 0; int _suitLevel = 0; RoleParticularModel.ItemData itemData = model.GetItemData(RoleEquipType.Clothes); if (itemData != null) { clothes = itemData.ItemID; _suitLevel = viewPlayerData.GetEquipSuitLevel(); } int weapon = 0; itemData = model.GetItemData(RoleEquipType.Weapon); if (itemData != null) { weapon = itemData.ItemID; } int wing = 0; itemData = model.GetItemData(RoleEquipType.Wing); if (itemData != null) { wing = itemData.ItemID; } int weapon2 = 0; itemData = model.GetItemData(RoleEquipType.Weapon2); if (itemData != null) { weapon2 = itemData.ItemID; } int fashionClothes = 0; itemData = model.GetItemData(RoleEquipType.FashionClothes); if (itemData != null) { fashionClothes = itemData.ItemID; } int fashionWeapon = 0; itemData = model.GetItemData(RoleEquipType.FashionWeapon); if (itemData != null) { fashionWeapon = itemData.ItemID; } int fashionWeapon2 = 0; itemData = model.GetItemData(RoleEquipType.FashionWeapon2); if (itemData != null) { fashionWeapon2 = itemData.ItemID; } int clothes = viewPlayerData.GetItemId(RoleEquipType.Clothes); int weapon = viewPlayerData.GetItemId(RoleEquipType.Weapon); int wing = viewPlayerData.GetItemId(RoleEquipType.Wing); int weapon2 = viewPlayerData.GetItemId(RoleEquipType.Weapon2); int fashionClothes = viewPlayerData.GetItemId(RoleEquipType.FashionClothes); int fashionWeapon = viewPlayerData.GetItemId(RoleEquipType.FashionWeapon); int fashionWeapon2 = viewPlayerData.GetItemId(RoleEquipType.FashionWeapon2); var data = new UI3DPlayerExhibitionData { @@ -237,18 +178,12 @@ secondaryId = weapon2, isDialogue = false, }; UI3DModelExhibition.Instance.ShowPlayer(roleModel, data); m_RawPlayer.gameObject.SetActive(true); UI3DModelExhibition.Instance.ShowPlayer(m_RawPlayer, data); } } [Serializable] public class RoleEquip { public RoleEquipType type; public ItemCell itemCell; } } } System/RoleParticulars/ViewFuncCell.cs
@@ -79,14 +79,17 @@ { case FuncPowerType.Equip: { foreach (var itemData in viewPlayerData.roleEquipDataDic.Values) if (viewPlayerData.rolePropData.EquipShowID != null) { ItemConfig _tagChinItemModel = ItemConfig.Get(itemData.ItemID); if (_tagChinItemModel != null && (_tagChinItemModel.ItemColor > viewRoleFuncModel.condition[0] || (_tagChinItemModel.ItemColor == viewRoleFuncModel.condition[0] && (viewRoleFuncModel.condition.Length < 2 || _tagChinItemModel.StarLevel >= viewRoleFuncModel.condition[1])))) foreach (var itemId in viewPlayerData.rolePropData.EquipShowID) { targetValue++; ItemConfig _tagChinItemModel = ItemConfig.Get(itemId); if (_tagChinItemModel != null && (_tagChinItemModel.ItemColor > viewRoleFuncModel.condition[0] || (_tagChinItemModel.ItemColor == viewRoleFuncModel.condition[0] && (viewRoleFuncModel.condition.Length < 2 || _tagChinItemModel.StarLevel >= viewRoleFuncModel.condition[1])))) { targetValue++; } } } var packTypeModel = playerPack.GetSinglePack(PackType.Equip); @@ -123,10 +126,10 @@ case FuncPowerType.Wing: { handled = true; RoleParticularModel.ItemData itemData = model.GetItemData(RoleEquipType.Wing); if (itemData!=null) var wingId = viewPlayerData.GetItemId(RoleEquipType.Wing); if (wingId != 0) { ItemConfig _tagChinItemModel = ItemConfig.Get(itemData.ItemID); ItemConfig _tagChinItemModel = ItemConfig.Get(wingId); targetCompareTxt.text = string.Format(viewRoleFuncModel.compareTip, _tagChinItemModel.ItemName); } else