| | |
| | | }
|
| | | if (Index > -1)
|
| | | {
|
| | | if (Index + 1 > 8)
|
| | | if (Index + 1 >=7)
|
| | | {
|
| | | mainModel._layerNumber = 8;
|
| | | if(7-mainModel.WaHuangHighestFloor>=0)
|
| | | mainModel.LayerNumber = 7 - mainModel.WaHuangHighestFloor;
|
| | | }
|
| | | else
|
| | | {
|
| | | mainModel._layerNumber = Index + 1;
|
| | | if ((Index + 1) - mainModel.WaHuangHighestFloor >= 0)
|
| | | {
|
| | | mainModel.LayerNumber = (Index + 1) - mainModel.WaHuangHighestFloor;
|
| | | }
|
| | | else
|
| | | {
|
| | | mainModel.LayerNumber = 0;
|
| | | }
|
| | | }
|
| | |
|
| | | }
|
| | | else
|
| | | {
|
| | | mainModel._layerNumber = 0;
|
| | | mainModel.LayerNumber = 0;
|
| | | }
|
| | | }
|
| | | SnxxzGame.Instance.StartCoroutine(AwaitTime());
|