少年修仙传客户端代码仓库
client_linchunjie
2018-11-26 b3d6d715cd4d058d6be747082a8d8b5a162658d5
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
6个文件已修改
20 ■■■■■ 已修改文件
System/Dungeon/IceCrystalVeinModel.cs 3 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/IceCrystalVeinWin.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/TaskListTip.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Mount/PlayerMountDatas.cs 1 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Pet/PlayerPetDatas.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UI3DShowHero.cs 10 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Dungeon/IceCrystalVeinModel.cs
@@ -10,8 +10,9 @@
[XLua.LuaCallCSharp]
[XLua.Hotfix]
public class IceLodeStarAwardClass
{
{
    public int Index;
    public int Star;
    public int MinLv;
System/Dungeon/IceCrystalVeinWin.cs
@@ -13,7 +13,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class IceCrystalVeinWin : Window
    {
        [SerializeField] ScrollerController m_ScrollerController;
System/MainInterfacePanel/TaskListTip.cs
@@ -16,7 +16,7 @@
namespace Snxxz.UI
{
    [XLua.Hotfix]
    public class TaskListTip : MonoBehaviour
    {
        public float ParentPosition = 74;
System/Mount/PlayerMountDatas.cs
@@ -6,6 +6,7 @@
using TableConfig;
using UnityEngine;
//用于坐骑
[XLua.LuaCallCSharp]
public class HorseClass
{
    public int Lv;//坐骑等级
System/Pet/PlayerPetDatas.cs
@@ -5,7 +5,7 @@
using System.Text.RegularExpressions;
using TableConfig;
using UnityEngine;
[XLua.LuaCallCSharp]
public class PetBackpack//宠物背包
{
    public int PetClass;//宠物阶级
UI/Common/UI3DShowHero.cs
@@ -486,21 +486,15 @@
                switch (key)
                {
                    case 1:
                        if (clothesModel != null)
                        if (secondaryModel != null)
                        {
                            bone = clothesModel.transform.GetChildTransformDeeply("Bip001 Spine");
                            bone = secondaryModel.transform;
                        }
                        break;
                    case 2:
                        if (weaponModel != null)
                        {
                            bone = weaponModel.transform;
                        }
                        break;
                    case 3:
                        if (secondaryModel != null)
                        {
                            bone = secondaryModel.transform;
                        }
                        break;
                    case 4: