少年修仙传客户端代码仓库
client_Zxw
2018-10-10 b40605ecf3ed374f208d985c4c141a4b01b1fdf1
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
4个文件已修改
94 ■■■■ 已修改文件
System/DailyQuest/DailyQuestData.cs 46 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyGrabBossModel.cs 14 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Rank/RankPanel.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/UI3DTreasureSelectStage.cs 30 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/DailyQuest/DailyQuestData.cs
@@ -291,7 +291,7 @@
                for (int i = 0; i < hourMinutes.Count; i++)
                {
                    var hourMinute = hourMinutes[i];
                    if (hour <= hourMinute.hourEnd && minute <= hourMinute.minuteEnd)
                    if (hour < hourMinute.hourEnd || (hour == hourMinute.hourEnd && minute <= hourMinute.minuteEnd))
                    {
                        _hourMinute = hourMinute;
                        break;
@@ -322,7 +322,7 @@
            for (int i = 0; i < hourMinutes.Count; i++)
            {
                var hourMinute = hourMinutes[i];
                if (hour <= hourMinute.hourEnd && minute <= hourMinute.minuteEnd)
                if (hour < hourMinute.hourEnd || (hour == hourMinute.hourEnd && minute <= hourMinute.minuteEnd))
                {
                    _hourMinute = hourMinute;
                    break;
@@ -343,7 +343,26 @@
        var openDayWeek = (int)TimeUtility.openServerDayOfWeek;
        var dayIndex = TimeUtility.OpenDay + 1;
        var maxDays = 15 - openDayWeek == 0 ? 7 : openDayWeek;
        for (int i = dayIndex; i <= maxDays; i++)
        var startDay = dayIndex;
        var createRoleTime = TimeUtility.createRoleTime;
        if (dayIndex == 1 && specialOpenTimes.ContainsKey(openDayWeek) && specialOpenTimes[openDayWeek].ContainsKey(dayIndex))
        {
            var openServerDay = TimeUtility.ServerNow.AddTicks(-TimeUtility.OpenDay * TimeSpan.TicksPerDay);
            if (createRoleTime.Year == openServerDay.Year && createRoleTime.Month == openServerDay.Month
                && createRoleTime.Day == openServerDay.Day)
            {
                var hourMinutes = specialOpenTimes[openDayWeek][1];
                var hourMinute = hourMinutes[hourMinutes.Count - 1];
                var hour = createRoleTime.Hour;
                var minute = createRoleTime.Minute;
                if (hour > hourMinute.hourEnd ||
                    (hour == hourMinute.hourEnd && minute >= hourMinute.minuteEnd))
                {
                    startDay++;
                }
            }
        }
        for (int i = startDay; i <= maxDays; i++)
        {
            if (specialOpenTimes.ContainsKey(openDayWeek) && specialOpenTimes[openDayWeek].ContainsKey(dayIndex))
            {
@@ -370,7 +389,26 @@
        var openDayWeek = (int)TimeUtility.openServerDayOfWeek;
        var dayIndex = TimeUtility.OpenDay + 1;
        var maxDays = 15 - openDayWeek == 0 ? 7 : openDayWeek;
        for (int i = 1; i <= maxDays; i++)
        var startDay = 1;
        var createRoleTime = TimeUtility.createRoleTime;
        if (specialOpenTimes.ContainsKey(openDayWeek) && specialOpenTimes[openDayWeek].ContainsKey(1))
        {
            var openServerDay = TimeUtility.ServerNow.AddTicks(-TimeUtility.OpenDay * TimeSpan.TicksPerDay);
            if (createRoleTime.Year == openServerDay.Year && createRoleTime.Month == openServerDay.Month
                && createRoleTime.Day == openServerDay.Day)
            {
                var hourMinutes = specialOpenTimes[openDayWeek][1];
                var hourMinute = hourMinutes[hourMinutes.Count - 1];
                var hour = createRoleTime.Hour;
                var minute = createRoleTime.Minute;
                if (hour > hourMinute.hourEnd ||
                    (hour == hourMinute.hourEnd && minute >= hourMinute.minuteEnd))
                {
                    startDay = 2;
                }
            }
        }
        for (int i = startDay; i <= maxDays; i++)
        {
            if (specialOpenTimes.ContainsKey(openDayWeek) && specialOpenTimes[openDayWeek].ContainsKey(dayIndex))
            {
System/FairyAu/FairyGrabBossModel.cs
@@ -107,6 +107,7 @@
            SysNotifyMgr.Instance.sysNotifyEvent += SystemNotifyEvent;
            GlobalTimeEvent.Instance.secondEvent += SecondEvent;
            TimeMgr.Instance.OnMinuteEvent += MinuteEvent;
            TimeUtility.OnServerOpenDayRefresh += OnServerOpenDayRefresh;
            OpenServerActivityCenter.Instance.Register(13, this);
        }
@@ -135,6 +136,19 @@
            SysNotifyMgr.Instance.sysNotifyEvent -= SystemNotifyEvent;
            GlobalTimeEvent.Instance.secondEvent -= SecondEvent;
            TimeMgr.Instance.OnMinuteEvent -= MinuteEvent;
            TimeUtility.OnServerOpenDayRefresh -= OnServerOpenDayRefresh;
        }
        private void OnServerOpenDayRefresh()
        {
            if (cacheNoticeOpen != IsOpen)
            {
                cacheNoticeOpen = !cacheNoticeOpen;
                if (onStateUpate != null)
                {
                    onStateUpate((int)OpenServerActivityCenter.OSActivityType.FairyGrabBossNotice);
                }
            }
        }
        private void MinuteEvent()
System/Rank/RankPanel.cs
@@ -278,6 +278,10 @@
        private void OnRankListClick(CellView cell)
        {
            int index = cell.index;
            if (model.rankList == null)
            {
                return;
            }
            if (index < model.rankList.Count)
            {
                if (model.rankList[index].ID == PlayerDatas.Instance.baseData.PlayerID)
System/Treasure/UI3DTreasureSelectStage.cs
@@ -219,6 +219,7 @@
        private Dictionary<TreasureCategory, List<TreasureComponent>> m_Treasures = new Dictionary<TreasureCategory, List<TreasureComponent>>();
        private Dictionary<TreasureCategory, bool> m_PreloadDict = new Dictionary<TreasureCategory, bool>();
        Coroutine preloadCoroutine = null;
        private void InitTreasure()
        {
            Load(TreasureCategory.Human);
@@ -417,6 +418,12 @@
            HideAllTreasure();
            InitScene();
            if (preloadCoroutine != null)
            {
                StopCoroutine(preloadCoroutine);
                preloadCoroutine = null;
            }
            if (!m_PreloadDict.ContainsKey(currentCategory) && !_closer)
            {
                Preloading = true;
@@ -424,15 +431,16 @@
                current_angle = 0;
                before_angle = 0;
                before_drag_angle = current_angle;
                StartCoroutine(Co_PreLoad(currentCategory, () =>
                {
                    if (!m_PreloadDict.ContainsKey(currentCategory))
                    {
                        m_PreloadDict.Add(currentCategory, true);
                    }
                    GoTreasureFromHeader(_index);
                    Preloading = false;
                }));
                preloadCoroutine = StartCoroutine(Co_PreLoad(currentCategory, () =>
                  {
                      if (!m_PreloadDict.ContainsKey(currentCategory))
                      {
                          m_PreloadDict.Add(currentCategory, true);
                      }
                      GoTreasureFromHeader(_index);
                      Preloading = false;
                      preloadCoroutine = null;
                  }));
            }
            else
            {
@@ -596,6 +604,10 @@
        public void Goto(int _index, bool _force = false)
        {
            var _list = m_Treasures[currentCategory];
            if (_index < 0 || _index >= _list.Count)
            {
                _index = 0;
            }
            jumpTreasure = _list[_index].treasureId;
            if (!_force && _index == presentSelectIndex)
            {