| System/DailyQuest/DailyQuestData.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/FairyAu/FairyGrabBossModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Rank/RankPanel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Treasure/UI3DTreasureSelectStage.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/DailyQuest/DailyQuestData.cs
@@ -291,7 +291,7 @@ for (int i = 0; i < hourMinutes.Count; i++) { var hourMinute = hourMinutes[i]; if (hour <= hourMinute.hourEnd && minute <= hourMinute.minuteEnd) if (hour < hourMinute.hourEnd || (hour == hourMinute.hourEnd && minute <= hourMinute.minuteEnd)) { _hourMinute = hourMinute; break; @@ -322,7 +322,7 @@ for (int i = 0; i < hourMinutes.Count; i++) { var hourMinute = hourMinutes[i]; if (hour <= hourMinute.hourEnd && minute <= hourMinute.minuteEnd) if (hour < hourMinute.hourEnd || (hour == hourMinute.hourEnd && minute <= hourMinute.minuteEnd)) { _hourMinute = hourMinute; break; @@ -343,7 +343,26 @@ var openDayWeek = (int)TimeUtility.openServerDayOfWeek; var dayIndex = TimeUtility.OpenDay + 1; var maxDays = 15 - openDayWeek == 0 ? 7 : openDayWeek; for (int i = dayIndex; i <= maxDays; i++) var startDay = dayIndex; var createRoleTime = TimeUtility.createRoleTime; if (dayIndex == 1 && specialOpenTimes.ContainsKey(openDayWeek) && specialOpenTimes[openDayWeek].ContainsKey(dayIndex)) { var openServerDay = TimeUtility.ServerNow.AddTicks(-TimeUtility.OpenDay * TimeSpan.TicksPerDay); if (createRoleTime.Year == openServerDay.Year && createRoleTime.Month == openServerDay.Month && createRoleTime.Day == openServerDay.Day) { var hourMinutes = specialOpenTimes[openDayWeek][1]; var hourMinute = hourMinutes[hourMinutes.Count - 1]; var hour = createRoleTime.Hour; var minute = createRoleTime.Minute; if (hour > hourMinute.hourEnd || (hour == hourMinute.hourEnd && minute >= hourMinute.minuteEnd)) { startDay++; } } } for (int i = startDay; i <= maxDays; i++) { if (specialOpenTimes.ContainsKey(openDayWeek) && specialOpenTimes[openDayWeek].ContainsKey(dayIndex)) { @@ -370,7 +389,26 @@ var openDayWeek = (int)TimeUtility.openServerDayOfWeek; var dayIndex = TimeUtility.OpenDay + 1; var maxDays = 15 - openDayWeek == 0 ? 7 : openDayWeek; for (int i = 1; i <= maxDays; i++) var startDay = 1; var createRoleTime = TimeUtility.createRoleTime; if (specialOpenTimes.ContainsKey(openDayWeek) && specialOpenTimes[openDayWeek].ContainsKey(1)) { var openServerDay = TimeUtility.ServerNow.AddTicks(-TimeUtility.OpenDay * TimeSpan.TicksPerDay); if (createRoleTime.Year == openServerDay.Year && createRoleTime.Month == openServerDay.Month && createRoleTime.Day == openServerDay.Day) { var hourMinutes = specialOpenTimes[openDayWeek][1]; var hourMinute = hourMinutes[hourMinutes.Count - 1]; var hour = createRoleTime.Hour; var minute = createRoleTime.Minute; if (hour > hourMinute.hourEnd || (hour == hourMinute.hourEnd && minute >= hourMinute.minuteEnd)) { startDay = 2; } } } for (int i = startDay; i <= maxDays; i++) { if (specialOpenTimes.ContainsKey(openDayWeek) && specialOpenTimes[openDayWeek].ContainsKey(dayIndex)) { System/FairyAu/FairyGrabBossModel.cs
@@ -107,6 +107,7 @@ SysNotifyMgr.Instance.sysNotifyEvent += SystemNotifyEvent; GlobalTimeEvent.Instance.secondEvent += SecondEvent; TimeMgr.Instance.OnMinuteEvent += MinuteEvent; TimeUtility.OnServerOpenDayRefresh += OnServerOpenDayRefresh; OpenServerActivityCenter.Instance.Register(13, this); } @@ -135,6 +136,19 @@ SysNotifyMgr.Instance.sysNotifyEvent -= SystemNotifyEvent; GlobalTimeEvent.Instance.secondEvent -= SecondEvent; TimeMgr.Instance.OnMinuteEvent -= MinuteEvent; TimeUtility.OnServerOpenDayRefresh -= OnServerOpenDayRefresh; } private void OnServerOpenDayRefresh() { if (cacheNoticeOpen != IsOpen) { cacheNoticeOpen = !cacheNoticeOpen; if (onStateUpate != null) { onStateUpate((int)OpenServerActivityCenter.OSActivityType.FairyGrabBossNotice); } } } private void MinuteEvent() System/Rank/RankPanel.cs
@@ -278,6 +278,10 @@ private void OnRankListClick(CellView cell) { int index = cell.index; if (model.rankList == null) { return; } if (index < model.rankList.Count) { if (model.rankList[index].ID == PlayerDatas.Instance.baseData.PlayerID) System/Treasure/UI3DTreasureSelectStage.cs
@@ -219,6 +219,7 @@ private Dictionary<TreasureCategory, List<TreasureComponent>> m_Treasures = new Dictionary<TreasureCategory, List<TreasureComponent>>(); private Dictionary<TreasureCategory, bool> m_PreloadDict = new Dictionary<TreasureCategory, bool>(); Coroutine preloadCoroutine = null; private void InitTreasure() { Load(TreasureCategory.Human); @@ -417,6 +418,12 @@ HideAllTreasure(); InitScene(); if (preloadCoroutine != null) { StopCoroutine(preloadCoroutine); preloadCoroutine = null; } if (!m_PreloadDict.ContainsKey(currentCategory) && !_closer) { Preloading = true; @@ -424,15 +431,16 @@ current_angle = 0; before_angle = 0; before_drag_angle = current_angle; StartCoroutine(Co_PreLoad(currentCategory, () => { if (!m_PreloadDict.ContainsKey(currentCategory)) { m_PreloadDict.Add(currentCategory, true); } GoTreasureFromHeader(_index); Preloading = false; })); preloadCoroutine = StartCoroutine(Co_PreLoad(currentCategory, () => { if (!m_PreloadDict.ContainsKey(currentCategory)) { m_PreloadDict.Add(currentCategory, true); } GoTreasureFromHeader(_index); Preloading = false; preloadCoroutine = null; })); } else { @@ -596,6 +604,10 @@ public void Goto(int _index, bool _force = false) { var _list = m_Treasures[currentCategory]; if (_index < 0 || _index >= _list.Count) { _index = 0; } jumpTreasure = _list[_index].treasureId; if (!_force && _index == presentSelectIndex) {