| Core/GameEngine/Login/Launch.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/SDK/SDKUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/AssetVersion/AssetVersionUtility.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Login/Launch.cs
@@ -54,7 +54,7 @@ GlobalTimeEvent.Instance.Begin(); #if UNITY_ANDROID && !UNITY_EDITOR if (!SDKUtility.Instance.builtinAssetCopyFinished) if (!SDKUtility.builtinAssetCopyFinished) { SDKUtility.Instance.CopyOneAsset("builtin_assetbundle"); SDKUtility.Instance.CopyOneAsset("builtin_assetbundle.manifest"); @@ -76,7 +76,7 @@ #if UNITY_IOS && !UNITY_EDITOR if (!VersionUtility.Instance.InIosAuditTime()) { if (!SDKUtility.Instance.builtinAssetCopyFinished) if (!SDKUtility.builtinAssetCopyFinished) { var targetDirectory = ResourcesPath.Instance.ExternalStorePath; if (!Directory.Exists(targetDirectory)) Core/SDK/SDKUtility.cs
@@ -70,7 +70,7 @@ /// </summary> public UnityAction<NetworkReachability> OnNetworkStatusChanged; public bool builtinAssetCopyFinished { get; private set; } public static bool builtinAssetCopyFinished { get; private set; } /// <summary> /// 是否已经将StreamingAsset拷贝至目标路径 System/AssetVersion/AssetVersionUtility.cs
@@ -195,7 +195,7 @@ } else { if (SDKUtility.Instance.builtinAssetCopyFinished) if (SDKUtility.builtinAssetCopyFinished) { path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, _assetKey); }