少年修仙传客户端代码仓库
client_Wu Xijin
2018-10-26 b44a0427e9a4838d0d63b2e1c10153d9513d74c8
4334 【前端】随包资源支持热更
3个文件已修改
8 ■■■■ 已修改文件
Core/GameEngine/Login/Launch.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/SDK/SDKUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/AssetVersion/AssetVersionUtility.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Login/Launch.cs
@@ -54,7 +54,7 @@
        GlobalTimeEvent.Instance.Begin();
#if UNITY_ANDROID && !UNITY_EDITOR
        if (!SDKUtility.Instance.builtinAssetCopyFinished)
        if (!SDKUtility.builtinAssetCopyFinished)
        {
            SDKUtility.Instance.CopyOneAsset("builtin_assetbundle");
            SDKUtility.Instance.CopyOneAsset("builtin_assetbundle.manifest");
@@ -76,7 +76,7 @@
#if UNITY_IOS && !UNITY_EDITOR
        if (!VersionUtility.Instance.InIosAuditTime())
        {
            if (!SDKUtility.Instance.builtinAssetCopyFinished)
            if (!SDKUtility.builtinAssetCopyFinished)
            {
                var targetDirectory = ResourcesPath.Instance.ExternalStorePath;
                if (!Directory.Exists(targetDirectory))
Core/SDK/SDKUtility.cs
@@ -70,7 +70,7 @@
    /// </summary>
    public UnityAction<NetworkReachability> OnNetworkStatusChanged;
    public bool builtinAssetCopyFinished { get; private set; }
    public static bool builtinAssetCopyFinished { get; private set; }
    /// <summary>
    /// 是否已经将StreamingAsset拷贝至目标路径
System/AssetVersion/AssetVersionUtility.cs
@@ -195,7 +195,7 @@
        }
        else
        {
            if (SDKUtility.Instance.builtinAssetCopyFinished)
            if (SDKUtility.builtinAssetCopyFinished)
            {
                path = StringUtility.Contact(ResourcesPath.Instance.ExternalStorePath, _assetKey);
            }