5729 【前端】【1.5】时装功能开发 时装手臂拆分逻辑
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| | | {
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| | | SwitchHand(false);
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| | | }
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| | | // 替换当前衣服上的武器
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| | | Transform _secondaryNode = m_ClothesModel.transform.GetChildTransformDeeply(GAStaticDefine.SecondaryBindBoneName[JobSetup.Job - 1]);
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| | | m_SecondaryModel.transform.SetParent(_secondaryNode);
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| | | m_SecondaryModel.transform.localPosition = Vector3.zero;
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| | | m_SecondaryModel.transform.localRotation = Quaternion.identity;
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| | | SecondaryID = itemID;
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| | | OnPutonSecondary(SecondaryID, m_SecondaryModel);
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| | | ShowSecondaryEffect();
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| | | }
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| | | OnPutonSecondary(SecondaryID, m_HandModel);
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| | | }
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| | | SecondaryID = itemID;
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| | | RequestShadow();
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| | | }
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