少年修仙传客户端代码仓库
client_Hale
2019-01-14 b488a8c24c14b5caf76324c3c977cd487a70373f
5729 【前端】【1.5】时装功能开发 时装手臂拆分逻辑
1个文件已修改
3 ■■■■ 已修改文件
Fight/GameActor/GActorPlayerBase.cs 3 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorPlayerBase.cs
@@ -740,14 +740,12 @@
            {
                SwitchHand(false);
            }
            // 替换当前衣服上的武器
            Transform _secondaryNode = m_ClothesModel.transform.GetChildTransformDeeply(GAStaticDefine.SecondaryBindBoneName[JobSetup.Job - 1]);
            m_SecondaryModel.transform.SetParent(_secondaryNode);
            m_SecondaryModel.transform.localPosition = Vector3.zero;
            m_SecondaryModel.transform.localRotation = Quaternion.identity;
            SecondaryID = itemID;
            OnPutonSecondary(SecondaryID, m_SecondaryModel);
            ShowSecondaryEffect();
        }
@@ -757,6 +755,7 @@
            OnPutonSecondary(SecondaryID, m_HandModel);
        }
        SecondaryID = itemID;
        RequestShadow();
    }