| | |
| | |
|
| | | public GameFrame GetGameFrame()
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| | | {
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| | | return (GameFrame)LocalSave.GetInt(GAMEFRAME_KEY, (int)GameFrame.HalfFrame);
|
| | | return (GameFrame)LocalSave.GetInt(GAMEFRAME_KEY, (int)GameFrame.FullFrame);
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| | | }
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| | |
|
| | | public void SetSystemSettingSwitch(SystemSwitch type, bool _value)
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| | |
| | | {
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| | | var defaultQuality = GameQuality.High;
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| | |
|
| | | if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.5f * 1024)
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| | | {
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| | | defaultQuality = GameQuality.High;
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| | | }
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| | | else if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 2.5f * 1024)
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| | | {
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| | | defaultQuality = GameQuality.Medium; ;
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| | | }
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| | | else if (DeviceUtility.cpu > 1 && DeviceUtility.memory > 1.5f * 1024)
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| | | {
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| | | defaultQuality = GameQuality.Low;
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| | | }
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| | | // if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.5f * 1024)
|
| | | // {
|
| | | // defaultQuality = GameQuality.High;
|
| | | // }
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| | | // else if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 2.5f * 1024)
|
| | | // {
|
| | | // defaultQuality = GameQuality.Medium; ;
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| | | // }
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| | | // else if (DeviceUtility.cpu > 1 && DeviceUtility.memory > 1.5f * 1024)
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| | | // {
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| | | // defaultQuality = GameQuality.Low;
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| | | // }
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| | |
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| | | return (GameQuality)LocalSave.GetInt(QUALITY_LEVEL_KEY, (int)defaultQuality);
|
| | | }
|