少年修仙传客户端代码仓库
client_Wu Xijin
2018-08-25 b4a63d105bbf9fc9452731aa8629cbf8632cdf19
2824 1.0.15【前端】系统设置的标签页新增最大帧数选项
1个文件已修改
26 ■■■■ 已修改文件
System/SystemSetting/SystemSetting.cs 26 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/SystemSetting/SystemSetting.cs
@@ -66,7 +66,7 @@
    public GameFrame GetGameFrame()
    {
        return (GameFrame)LocalSave.GetInt(GAMEFRAME_KEY, (int)GameFrame.HalfFrame);
        return (GameFrame)LocalSave.GetInt(GAMEFRAME_KEY, (int)GameFrame.FullFrame);
    }
    public void SetSystemSettingSwitch(SystemSwitch type, bool _value)
@@ -191,18 +191,18 @@
            {
                var defaultQuality = GameQuality.High;
                if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.5f * 1024)
                {
                    defaultQuality = GameQuality.High;
                }
                else if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 2.5f * 1024)
                {
                    defaultQuality = GameQuality.Medium; ;
                }
                else if (DeviceUtility.cpu > 1 && DeviceUtility.memory > 1.5f * 1024)
                {
                    defaultQuality = GameQuality.Low;
                }
//                 if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.5f * 1024)
//                 {
//                     defaultQuality = GameQuality.High;
//                 }
//                 else if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 2.5f * 1024)
//                 {
//                     defaultQuality = GameQuality.Medium; ;
//                 }
//                 else if (DeviceUtility.cpu > 1 && DeviceUtility.memory > 1.5f * 1024)
//                 {
//                     defaultQuality = GameQuality.Low;
//                 }
                return (GameQuality)LocalSave.GetInt(QUALITY_LEVEL_KEY, (int)defaultQuality);
            }