| System/Auction/MyAuctionCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Auction/MyFocusCell.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/Auction/MyAuctionCell.cs
@@ -18,7 +18,8 @@ [SerializeField] ItemCell m_ItemCell;//物品 [SerializeField] TextEx m_ItemName;//物品名 [SerializeField] Text m_BiddingText;//竞价状态 [SerializeField] TextEx m_JadeNumber;//当前价格 [SerializeField] TextEx m_JadeNumber;//当前竞价 [SerializeField] Image m_JadeImage; [SerializeField] TextEx m_TimeText;//时间 [SerializeField] TextEx m_Income;//收益 [SerializeField] Button m_BackButton;//下架按钮 @@ -129,6 +130,17 @@ m_ItemName.text = UIHelper.GetItemName(auctionItem.itemId, true); m_ItemName.color = UIHelper.GetUIColor(itemConfig.ItemColor, true); if (auctionItem.biddingPrice == 0) { m_JadeNumber.gameObject.SetActive(false); m_JadeImage.gameObject.SetActive(false); } else { m_JadeNumber.gameObject.SetActive(true); m_JadeImage.gameObject.SetActive(true); } m_JadeNumber.text = auctionItem.biddingPrice.ToString(); Display(auctionItem); System/Auction/MyFocusCell.cs
@@ -18,7 +18,8 @@ [SerializeField] TextEx m_ItemName;//物品名 [SerializeField] TextEx m_BiddingText;//竞价中 [SerializeField] GameObject m_HighestPriceImage;//最高价 [SerializeField] TextEx m_JadeNumber;//当前价格 [SerializeField] TextEx m_JadeNumber;//当前竞价 [SerializeField] Image m_JadeImage; [SerializeField] TextEx m_TimeText;//时间 [SerializeField] Button m_PriceButton;//一口价按钮 @@ -124,7 +125,16 @@ { requireMoney = topPrice; } if (auctionItem.biddingPrice == 0) { m_JadeNumber.gameObject.SetActive(false); m_JadeImage.gameObject.SetActive(false); } else { m_JadeNumber.gameObject.SetActive(true); m_JadeImage.gameObject.SetActive(true); } m_JadeNumber.text = auctionItem.biddingPrice.ToString(); m_JadeNumber1.text = topPrice.ToString(); m_PriceButton.gameObject.SetActive(config.BuyoutPrice != 0);