| Fight/Actor/State/SMB/STM_BaseAttack.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/Actor/Status/Status_Base.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -92,13 +92,13 @@ { GActorPlayerBase _player = owner as GActorPlayerBase; if (m_CacheSkill.skillInfo.soFile.ghostEffectID != 0) { InitGhostShadow(m_CacheSkill.skillInfo.soFile.ghostEffectID); } if (m_CacheSkill.skillInfo.soFile != null) { if (m_CacheSkill.skillInfo.soFile.ghostEffectID != 0) { InitGhostShadow(m_CacheSkill.skillInfo.soFile.ghostEffectID); } if (m_CacheSkill.skillInfo.soFile.effectOnTargetHead > 0) { if (m_CacheSkill.mainTarget != null) Fight/Actor/Status/Status_Base.cs
@@ -31,6 +31,10 @@ } GActorFight _target = GAMgr.Instance.GetBySID(data.ObjID) as GActorFight; if (_target == null) { return; } if (!(_target is GA_Player) || BattleEffectPlayRule.Instance.CanPlay(data.ObjID)) {