少年修仙传客户端代码仓库
Client_PangDeRong
2018-12-07 b713226a52146bb550f2ca093a5cae05b7c2e3e4
2600 【BUG】【1.3.100】装备分解界面没显示预计增加的经验值
1个文件已修改
20 ■■■■■ 已修改文件
System/KnapSack/Logic/EquipDevourWin.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/KnapSack/Logic/EquipDevourWin.cs
@@ -80,16 +80,8 @@
            isOpen = true;
            playerPack.selectDevourlist.Clear();
            devourModellist = playerPack.GetDevourModellist();
            playerPack.RefreshColorSelectAct += RefreshColor;
            playerPack.RefreshLvSelectAct += RefreshLv;
            playerPack.RefreshStarSelectAct += RefreshStar;
            playerPack.ItemCntAddAct += RefreshAddItem;
            playerPack.ItemCntReduceAct += RefreshReduceItem;
            playerPack.RefreshPackAct += RefreshPack;
            playerPack.RefreshDecomAttrAct += RefreshDecomAttr;
            equipDevourEffect.OnComplete += OnCompleteEvent;
            playerPack.RefreshEquipDecomNumAct += RefreshDecomPreviewAttr;
            InitUI();
        }
        protected override void OnAfterOpen()
@@ -100,6 +92,16 @@
            RefreshColor(playerPack.colorType);
            RefreshLv(playerPack.lvType);
            StartCoroutine(SetJumpIndex(0));
            playerPack.RefreshColorSelectAct += RefreshColor;
            playerPack.RefreshLvSelectAct += RefreshLv;
            playerPack.RefreshStarSelectAct += RefreshStar;
            playerPack.ItemCntAddAct += RefreshAddItem;
            playerPack.ItemCntReduceAct += RefreshReduceItem;
            playerPack.RefreshPackAct += RefreshPack;
            playerPack.RefreshDecomAttrAct += RefreshDecomAttr;
            equipDevourEffect.OnComplete += OnCompleteEvent;
            playerPack.RefreshEquipDecomNumAct += RefreshDecomPreviewAttr;
        }
        protected override void OnPreClose()