| | |
| | | }
|
| | |
|
| | | public static event Action<H0429_tagObjResetPos> ResetPlayerPosEvent;
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| | |
|
| | | public override void Done(GameNetPackBasic vNetPack)
|
| | | {
|
| | | base.Done(vNetPack);
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| | |
| | |
|
| | | if (vNetData.Reason == 0)
|
| | | {
|
| | | if (!PlayerSitHandler.Instance.playerSitDict.ContainsKey(vNetData.ObjID)
|
| | | || PlayerSitHandler.Instance.playerSitDict[vNetData.ObjID] == 1)
|
| | | if (PlayerSitHandler.Instance.playerSitDict != null)
|
| | | {
|
| | | _actor.IdleImmediate();
|
| | | _actor.StopPathFind();
|
| | | if (!PlayerSitHandler.Instance.playerSitDict.ContainsKey(vNetData.ObjID)
|
| | | || PlayerSitHandler.Instance.playerSitDict[vNetData.ObjID] == 1)
|
| | | {
|
| | | _actor.IdleImmediate();
|
| | | _actor.StopPathFind();
|
| | | }
|
| | | }
|
| | | }
|
| | |
|