Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs
@@ -305,7 +305,7 @@ if (_sTarget.CurHP == 0 && !(_cTarget is GActorPlayerBase)) { _cTarget.ActorInfo.ResetHp((int)_sTarget.CurHP, (short)_sTarget.CurHPEx); _cTarget.Die(vNetData.ObjID); _cTarget.Die(vNetData.ObjID, 0, _sTarget.AttackType); } else { @@ -726,7 +726,7 @@ if (_sTarget.CurHP == 0 && !(_cTarget is GActorPlayerBase)) { _cTarget.ActorInfo.ResetHp((int)_sTarget.CurHP, (short)_sTarget.CurHPEx); _cTarget.Die(vNetData.ObjID); _cTarget.Die(vNetData.ObjID, 0, _sTarget.AttackType); } else { Core/NetworkPackage/DTCFile/ServerPack/HB4_Fight/DTCB401_tagMCSkillHurtList.cs
@@ -210,7 +210,7 @@ if (_sTarget.CurHP == 0) { _cTarget.ActorInfo.ResetHp((int)_sTarget.CurHP); _cTarget.Die(vNetData.ObjID); _cTarget.Die(vNetData.ObjID, 0, _sTarget.AttackType); } else { Fight/Actor/Skill/AttackHandler.cs
@@ -132,7 +132,7 @@ if (CheckPull(attacker, target, soConfig.bodyControlId)) { target.StartBeatBack(attacker.ServerInstID, soConfig.bodyControlId, MathUtility.ForwardXZ(target.Pos, attacker.Pos)); target.StartBeatBack(attacker.ServerInstID, soConfig.bodyControlId, MathUtility.ForwardXZ(target.Pos, attacker.Pos), (HurtAttackType)attackType); } } @@ -247,7 +247,7 @@ if (canDie && target.ActorInfo.RealHp == 0) { target.Die(attacker.ServerInstID, soConfig.deadFlyId); target.Die(attacker.ServerInstID, soConfig.deadFlyId, (byte)attackType); } if (target.ActorInfo.serverDie @@ -701,11 +701,19 @@ { attackType = (byte)HurtAttackType.ZhuXianAtk; } else if (_isLucky) else if (_isLucky #if UNITY_EDITOR || RuntimeLogUtility.s_ForceLuckHit #endif ) { attackType = (byte)HurtAttackType.LuckyHit; } else if (_isCrit) else if (_isCrit #if UNITY_EDITOR || RuntimeLogUtility.s_ForceSupperHit #endif ) { attackType = (byte)HurtAttackType.SuperHit; } Fight/Actor/State/SMB/Dead_4.cs
@@ -4,6 +4,7 @@ { public uint killServerInstID; public Vector3 killerPos; public byte killHurtType; public int deadFlyId; private float m_EnterGroundHeight; @@ -68,6 +69,12 @@ { m_Factor = m_SoDeadFly.curve.keys[m_SoDeadFly.curve.length - 1].time; m_Factor = m_Factor / m_SoDeadFly.hDuration; if (GeneralDefine.AtkTypeIncreasePushDis.ContainsKey(killHurtType)) { m_Factor *= GeneralDefine.AtkTypeIncreasePushDis[killHurtType]; } m_FlyStartTime = Time.time; m_Step = 0; } Fight/Actor/State/SMB/STM_BaseAttack.cs
@@ -378,7 +378,7 @@ if (_target.ActorInfo.serverDie) { _target.Die(owner.ServerInstID); _target.Die(owner.ServerInstID, 0, _hurtObj.AttackType); } else { @@ -404,7 +404,7 @@ if (_target.ActorInfo.serverDie) { _target.Die(owner.ServerInstID); _target.Die(owner.ServerInstID, 0, m_CacheSkill.hurtClientList[i].AttackType); } } @@ -419,7 +419,7 @@ if (_target.ActorInfo.serverDie) { _target.Die(owner.ServerInstID); _target.Die(owner.ServerInstID, 0, m_CacheSkill.hurtClntFightNpcList[i].AttackType); } } } Fight/GameActor/GActor.cs
@@ -31,6 +31,7 @@ get { return m_KillServerInstID; } set { m_KillServerInstID = value; } } public byte killHurtType; public int belongEventID; private Vector3 m_BornPos; public virtual Vector3 BornPos Fight/GameActor/GActorFight.cs
@@ -180,10 +180,11 @@ public abstract void RefreshLifeBar(ulong value); public void Die(uint killerServerInstID, int configID = 0) public void Die(uint killerServerInstID, int configID = 0, byte hurtType = (byte)HurtAttackType.Normal) { KillerServerInstID = killerServerInstID; DeadFlyID = configID; killHurtType = hurtType; Die(); } @@ -200,8 +201,9 @@ private bool m_PushOrPull; private uint m_AttackerSID; private float m_LimitDistance; private float m_AddPer; public void StartBeatBack(uint attacker, int configID, Vector3 direction) public void StartBeatBack(uint attacker, int configID, Vector3 direction, HurtAttackType atkType = HurtAttackType.Normal) { SoBodyControl _config = ScriptableObjectLoader.LoadSoBodyControl(configID); @@ -223,7 +225,16 @@ m_BeatCurve = _config.curve; m_BeatTime = _config.duration; m_Factor = m_BeatCurve.keys[m_BeatCurve.length - 1].time; if (GeneralDefine.AtkTypeIncreasePushDis.ContainsKey((int)atkType)) { m_AddPer = GeneralDefine.AtkTypeIncreasePushDis[(int)atkType]; } else { m_AddPer = 1f; } m_Factor = m_BeatCurve.keys[m_BeatCurve.length - 1].time * m_AddPer; m_Factor = m_Factor / m_BeatTime; if (ActorType == GameObjType.gotNPC) Fight/GameActor/GActorNpcFight.cs
@@ -430,6 +430,7 @@ { _dead.killServerInstID = KillerServerInstID; _dead.killerPos = KillerPos; _dead.killHurtType = killHurtType; } if (this is GA_NpcClientFightBoss System/EquipStar/EquipStarModel.cs
@@ -140,7 +140,7 @@ } } if (materialIndexs.Count < (config.CostEquipCnt + config.CostItemDict.x > 0 ? 1 : 0)) if (materialIndexs.Count < (config.CostEquipCnt + (config.CostItemDict.x > 0 ? 1 : 0))) { SysNotifyMgr.Instance.ShowTip("StarLevelUp3"); return; System/GeneralConfig/GeneralDefine.cs
@@ -763,12 +763,12 @@ equipDecomposeScreen.AddRange(GetIntArray("EquipDecomposeScreen", 2)); func = FuncConfigConfig.Get("AtkTypeIncreasePushDis"); //var _ks = func.Numerical1.Split('|'); //var _vs = func.Numerical2.Split('|'); //for (i = 0; i < _ks.Length; ++i) //{ // AtkTypeIncreasePushDis[int.Parse(_ks[i])] = int.Parse(_vs[i]) * Constants.F_DELTA; //} var _ks = func.Numerical1.Split('|'); var _vs = func.Numerical2.Split('|'); for (i = 0; i < _ks.Length; ++i) { AtkTypeIncreasePushDis[int.Parse(_ks[i])] = int.Parse(_vs[i]) * Constants.F_DELTA; } } catch (Exception ex) { System/MainInterfacePanel/MainInterfaceWin.cs
@@ -44,13 +44,14 @@ [SerializeField] Button _SwitchShowBtn;//切换按钮 [SerializeField] Button m_TaskSwithButton;//关于功能预告 [SerializeField] Transform m_EffectTask;//任务完成特效播放位置 [SerializeField] Transform CopyOfThePanel; [SerializeField] Transform CopyOfThePanel; [SerializeField] GameObject m_TaskAndTeamTip; [SerializeField] GameObject m_MailObj;//邮件显隐 [SerializeField] ClickScreenOtherSpace _MarkRay;//便捷切换按钮 [SerializeField] MainPositionTween m_MainPositionTween; [SerializeField] MainButtonMisc m_MainButtonMisc; #region private bool TaskSwithBool = true; private float ExpValueFloat = 0; @@ -64,37 +65,30 @@ public static event Action<bool> IsCopyOfThePanel; public static event Action IsOpenMaininterface; RealmModel realmModel { get { return ModelCenter.Instance.GetModel<RealmModel>(); } } MountModel horsemodel { get { return ModelCenter.Instance.GetModel<MountModel>(); } } PlayerMainDate onMainModel { get { return ModelCenter.Instance.GetModel<PlayerMainDate>(); } } TaskModel onPlayerTask { get { return ModelCenter.Instance.GetModel<TaskModel>(); } } BuffModel Buffmodel { get { return ModelCenter.Instance.GetModel<BuffModel>(); } } PKModel pKModel { get { return ModelCenter.Instance.GetModel<PKModel>(); } } RuneTowerModel runeTowerModel { get { return ModelCenter.Instance.GetModel<RuneTowerModel>(); } } TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } } DemonJarModel demonJarModel { get { return ModelCenter.Instance.GetModel<DemonJarModel>(); } } DungeonModel dungeonModel { get { return ModelCenter.Instance.GetModel<DungeonModel>(); } } FairyGrabBossModel fairyGrabBossModel { get { return ModelCenter.Instance.GetModel<FairyGrabBossModel>(); } } FeatureNoticeModel featureNoticeModel { get { return ModelCenter.Instance.GetModel<FeatureNoticeModel>(); } } IceCrystalVeinModel iceCrystalVeinModel { get { return ModelCenter.Instance.GetModel<IceCrystalVeinModel>(); } } JadeDynastyTowerModel jadeDynastyTowerModel { get { return ModelCenter.Instance.GetModel<JadeDynastyTowerModel>(); } } TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } } #region Built-in private bool IsUpdateBool = true; protected override void BindController() { var inst = BossShowModel.Instance; m_MapSwitchingBehaviour.InitAwake(); recordPositionBool = true; TaskSwithBool = true; m_MainPositionTween.SetTaskPos(true); m_MailObj.SetActive(true); m_MailObj.SetActive(true); ListBossMapId.Clear(); string strBoss = FuncConfigConfig.Get("TaskRetract").Numerical1; string[] bossList = ConfigParse.GetMultipleStr(strBoss);//解析出数组| for (int i = 0; i < bossList.Length; i++) { ListBossMapId.Add(int.Parse(bossList[i])); } } } protected override void AddListeners() @@ -142,13 +136,12 @@ NewBieCenter.Instance.guideCompletedEvent += OnGuideCompleted; WindowCenter.Instance.windowAfterOpenEvent += WindowAfterEvent; WindowCenter.Instance.windowAfterCloseEvent += WindowAfterEvent; //TaskModel.CompletionOfTaskEvent += CompletionOfTaskEvent; NewBieCenter.Instance.guideBeginEvent += GuideBeginEvent; fairyGrabBossModel.bossGrabHintEvent += bossGrabHintEvent; GlobalTimeEvent.Instance.secondEvent += secondEvent; IsCrossServerOneVsOne(); ProcessCrossServerOneVsOne(); } protected override void OnActived() { m_MainButtonMisc.OnActived(); @@ -161,12 +154,14 @@ var inDungeon = IsDungeon(); var judge1 = onMainModel.IsDead || (onMainModel.IsBossAreaTask && !IsBossBool && !m_MainPositionTween.IsTaskAndPanelShow); var judge2 = mapId != PlayerDatas.Instance.baseData.MapID; if (judge1) { TaskSwithButton(); onMainModel.IsBossAreaTask = false; onMainModel.IsDead = false; } if (m_AnimationFadeOut.GetIsFadeIn()) { _MarkRay.gameObject.SetActive(true); @@ -225,7 +220,7 @@ else if (!isNeutralMap && !IsBossBool) { SetTipPanelOrBossList(true, false); } } } mapId = PlayerDatas.Instance.baseData.MapID; m_HighSettingTip.AfterOpen(); @@ -260,7 +255,6 @@ NewBieCenter.Instance.guideCompletedEvent -= OnGuideCompleted; WindowCenter.Instance.windowAfterOpenEvent -= WindowAfterEvent; WindowCenter.Instance.windowAfterCloseEvent -= WindowAfterEvent; //TaskModel.CompletionOfTaskEvent -= CompletionOfTaskEvent; NewBieCenter.Instance.guideBeginEvent -= GuideBeginEvent; GlobalTimeEvent.Instance.secondEvent -= secondEvent; fairyGrabBossModel.bossGrabHintEvent -= bossGrabHintEvent; @@ -289,16 +283,12 @@ EffectMgr.Instance.PlayUIEffect(1100, 1100, m_EffectTask, false); } } protected override void OnAfterClose() { } #endregion //private void CompletionOfTaskEvent(int obj) //{ // EffectMgr.Instance.PlayUIEffect(1100, 1100, m_EffectTask, false); //} private void secondEvent() { @@ -339,7 +329,6 @@ private void OnEnterOrExitArea(MapArea.E_Type _areaType, bool _enter) { //DebugEx.LogError(_areaType + ".." + _enter); if (PlayerDatas.Instance.baseData.MapID == 10040 && _areaType != MapArea.E_Type.Boss && _enter) { DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)onMainModel.AreaState); @@ -376,6 +365,7 @@ SwitchShowButton(); } } if ((_areaType == MapArea.E_Type.Boss && !_enter) || (_areaType != MapArea.E_Type.Normal && (_areaType != MapArea.E_Type.Boss && _enter))) { if (onMainModel.IsBossAreaTask) @@ -384,9 +374,9 @@ onMainModel.IsBossAreaTask = false; } } var inDungeon = IsDungeon(); var isNeutralMap = GeneralDefine.neutralBossMaps.Contains(PlayerDatas.Instance.baseData.MapID); if (_areaType == MapArea.E_Type.Boss && !_enter) { if (!m_MainPositionTween.IsSetCopyOfThePanelShow && !inDungeon && !isNeutralMap) @@ -398,11 +388,11 @@ private void AtkTypeChange()//骑宠争夺是否切换状态 { int mapID = PlayerDatas.Instance.baseData.MapID; var mapID = PlayerDatas.Instance.baseData.MapID; var config = MapConfig.Get(mapID); int[] atkInt = pKModel.GetArea(config.AtkType).ToArray(); bool IsBossBool = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);//是否在Boss区域 int Line = 0; var atkInt = pKModel.GetArea(config.AtkType); var IsBossBool = MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);//是否在Boss区域 var Line = 0; fairyGrabBossModel.TryGetFairyGrabBossLine(out Line); if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool && Line == PlayerDatas.Instance.baseData.FBID) { @@ -410,6 +400,7 @@ onMainModel.AreaState = Buffmodel.PkType; return; } if (PlayerDatas.Instance.baseData.MapID == 10040 && IsBossBool && Line != PlayerDatas.Instance.baseData.FBID)//逍遥城普通Boss区域处理 { @@ -417,9 +408,10 @@ onMainModel.AreaState = Buffmodel.PkType; return; } if (!onMainModel.ShieldedArea.Contains(PlayerDatas.Instance.baseData.MapID))//前四只Boss和活动Boss特殊处理 { if (IsBossBool && atkInt.Length > 1 && Buffmodel.PkType != 5) if (IsBossBool && atkInt.Count > 1 && Buffmodel.PkType != 5) { onMainModel.AreaState = Buffmodel.PkType; DTCA202_tagMCAttackMode.Send_SwitchAttackMode((E_AttackMode)5); @@ -439,30 +431,30 @@ } } } public void MarkRayButton() { if (NewBieCenter.Instance.inGuiding) { return; } var _treasureModel = ModelCenter.Instance.GetModel<TreasureModel>(); if (_treasureModel.treasureStageUpShow || _treasureModel.newGotShowing) if (treasureModel.treasureStageUpShow || treasureModel.newGotShowing) { return; } var inDungeon = IsDungeon(); bool IsBossBool = PlayerDatas.Instance.hero == null ? false : MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);//是否在Boss区域 var inDungeon = IsDungeon(); var inBossArea = PlayerDatas.Instance.hero == null ? false : MapArea.IsInMapArea(PlayerDatas.Instance.hero.CurMapArea, MapArea.E_Type.Boss);//是否在Boss区域 var isNeutralMap = GeneralDefine.neutralBossMaps.Contains(PlayerDatas.Instance.baseData.MapID); if (!recordPositionBool) { if (inDungeon || IsBossBool || isNeutralMap) if (inDungeon || inBossArea || isNeutralMap) { SetTipPanelOrBossList(false, true); } if (!IsBossBool) if (!inBossArea) { if (!m_MainPositionTween.IsSetCopyOfThePanelShow && !inDungeon) { @@ -478,7 +470,6 @@ void DownButton(GameObject go) { _ExpRate.gameObject.SetActive(true); } @@ -513,13 +504,10 @@ var isNeutralMap = GeneralDefine.neutralBossMaps.Contains(PlayerDatas.Instance.baseData.MapID); var judge1 = inDungeon || IsBossBool || isNeutralMap; var judge2 = !IsBossBool && !m_MainPositionTween.IsSetCopyOfThePanelShow && !inDungeon; if (recordPositionBool)//显示功能入口 { if (judge1) { SetTipPanelOrBossList(true, true); } if (judge2) if (judge1 || judge2) { SetTipPanelOrBossList(true, true); } @@ -620,10 +608,10 @@ if (_tCDBPlayerRefresh == PlayerDataType.ExAttr5)//判断是否再跨服 { IsCrossServerOneVsOne(); ProcessCrossServerOneVsOne(); } } private bool IsDungeon() { @@ -745,7 +733,7 @@ AtkTypeChange(); } private void IsCrossServerOneVsOne() private void ProcessCrossServerOneVsOne() { if (CrossServerUtility.IsCrossServerOneVsOne())//是否再跨服副本中 { System/RidingPet/Container_RidingPet.cs
@@ -55,7 +55,7 @@ public void DisplaySpiritPetHP() { m_ActivityInfo.text = "剩余血量 " + ModelCenter.Instance.GetModel<RidingPetBossModel>().GetBossRemianedHP(bossIdIndex) + "%"; m_ActivityInfo.text = Language.Get("RidingBossRemainHP", ModelCenter.Instance.GetModel<RidingPetBossModel>().GetBossRemianedHP(bossIdIndex)); } public void DisplayActivityTime() @@ -64,7 +64,7 @@ dailyQuestModel.TryGetOpenTime(m_ActivityID, out dailyQuestOpentime); HourMinute hourMin; dailyQuestOpentime.TryGetNextOpenTime(out hourMin); m_ActivityInfo.text = "活动时间 " + hourMin.hourBegin + ":" + hourMin.minuteBegin; m_ActivityInfo.text = Language.Get("RidingBossQuestTime", hourMin.hourBegin, hourMin.minuteBegin); } public void DisplayRewardItem() Test.meta
File was deleted Test/testbutton.cs
File was deleted Test/testbutton.cs.meta
File was deleted Utility/ConfigInitiator.cs
@@ -395,11 +395,11 @@ } else if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 2.5f * 1024) { return 10; return 5; } else if (DeviceUtility.cpu > 1 && DeviceUtility.memory > 1.5f * 1024) { return 2; return 1; } else { @@ -408,7 +408,7 @@ case RuntimePlatform.IPhonePlayer: if (DeviceUtility.cpu > 1 && DeviceUtility.memory > 1.5f * 1024) { return 10; return 5; } else { Utility/RuntimeLogUtility.cs
@@ -19,6 +19,8 @@ public static bool s_SkillEffectLog = false; public static bool s_ShowMapLine = false; public static bool s_ShowZZAtkValue = false; public static bool s_ForceSupperHit = false; public static bool s_ForceLuckHit = false; public static bool s_forceAutoFight { get @@ -209,7 +211,8 @@ if (GUILayout.Button("测试寻路")) { Debug.Log(PathFinder.WalkAble(_start3, _end3)); // Debug.Log(PathFinder.WalkAble(_start3, _end3)); MapTransferUtility.Instance.MoveToNPC(10904012); } EditorGUILayout.LabelField("Log存储路径", RuntimeLogUtility.s_LogPath); @@ -235,15 +238,16 @@ RuntimeLogUtility.s_ShowZZAtkValue = EditorGUILayout.Toggle("显示助战伤害", RuntimeLogUtility.s_ShowZZAtkValue); RuntimeLogUtility.TEST_CLIENT_PVP = EditorGUILayout.Toggle("模拟客户端PVP状态", RuntimeLogUtility.TEST_CLIENT_PVP); RuntimeLogUtility.TEST_CLIENT_PVP_AI = EditorGUILayout.Toggle("模拟客户端PVP的AI状态", RuntimeLogUtility.TEST_CLIENT_PVP_AI); RuntimeLogUtility.s_ForceSupperHit = EditorGUILayout.Toggle("强制暴击", RuntimeLogUtility.s_ForceSupperHit); RuntimeLogUtility.s_ForceLuckHit = EditorGUILayout.Toggle("强制会心一击", RuntimeLogUtility.s_ForceLuckHit); if (GUILayout.Button("创建PVP敌方")) { // var _npc = GAMgr.Instance.ReqClntFightNpc<GA_NpcClientFightNorm>(10101003, E_ActorGroup.Enemy); // _npc.BornPos = _npc.Pos = PlayerDatas.Instance.hero.Pos; // _npc.ActorInfo.ResetHp(9999999, -1, 9999999); var _npc = GAMgr.Instance.ReqClntFightNpc<GA_NpcClientFightNorm>(10101002, E_ActorGroup.Enemy); _npc.BornPos = _npc.Pos = PlayerDatas.Instance.hero.Pos; _npc.ActorInfo.ResetHp(5, -1, 5); var _npc = GAMgr.Instance.ReqClntFightNpc<GA_NpcClientFightBoss>(10103001, E_ActorGroup.Enemy); // var _npc = GAMgr.Instance.ReqClntFightNpc<GA_NpcClientFightBoss>(10103001, E_ActorGroup.Enemy); // GActorPlayerBase.PlayerInfo _playerInfo = new GActorPlayerBase.PlayerInfo(); // _playerInfo.maxHp = (uint)PlayerDatas.Instance.extersion.MaxMP; @@ -277,13 +281,13 @@ // }; // GAMgr.Instance.ReqClntPlayer<GA_PVPClientPlayer>(_playerInfo, E_ActorGroup.Player); AdventureStage.Instance.Enter(); // AdventureStage.Instance.Enter(); } if (GUILayout.Button("重置PVP敌方")) { // GA_PVPClientPlayer.Reset(); AdventureStage.Instance.Exit(); // AdventureStage.Instance.Exit(); } _navChkPos = EditorGUILayout.Vector3Field("检测点", _navChkPos);