| System/EquipStar/EquipStarEffectTipWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/EquipStar/EquipStarSuccessWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
System/EquipStar/EquipStarEffectTipWin.cs
@@ -18,6 +18,7 @@ [SerializeField] RectTransform m_SuitContainer; [SerializeField] SuitBehaviour[] m_SuitBehaviours; [SerializeField] RectTransform m_TrainContainer; [SerializeField] Text m_StarProperty; [SerializeField] Text m_GemHole; @@ -25,6 +26,7 @@ [SerializeField] Text m_TrainLimit; EquipStarEffectTipModel model { get { return ModelCenter.Instance.GetModel<EquipStarEffectTipModel>(); } } EquipTrainModel equipTrainModel { get { return ModelCenter.Instance.GetModel<EquipTrainModel>(); } } #region Built-in protected override void BindController() @@ -143,6 +145,13 @@ private void DisplayTrainLimit() { if (model.equipPosition.x < equipTrainModel.limitLevel) { m_TrainContainer.gameObject.SetActive(false); return; } m_TrainContainer.gameObject.SetActive(true); var effectInfos = model.GetTrainLevelInfos(model.equipPosition); var descriptions = new string[effectInfos.Count]; for (var i = 0; i < descriptions.Length; i++) System/EquipStar/EquipStarSuccessWin.cs
@@ -31,6 +31,7 @@ EquipStarModel starModel { get { return ModelCenter.Instance.GetModel<EquipStarModel>(); } } EquipStarSuccessModel model { get { return ModelCenter.Instance.GetModel<EquipStarSuccessModel>(); } } EquipStrengthModel strengthModel { get { return ModelCenter.Instance.GetModel<EquipStrengthModel>(); } } EquipTrainModel equipTrainModel { get { return ModelCenter.Instance.GetModel<EquipTrainModel>(); } } int ActiveSuit = -1; string ActiveSuitString = string.Empty; @@ -287,6 +288,8 @@ private void DisplayTrainLevel() { if (model.equipPosition.x < equipTrainModel.limitLevel) return; var type = EquipTrainModel.GetTrainType(model.equipPosition.y); var beforeConfig = WashLevelMaxConfig.Get(type, model.star - 1); var nowConfig = WashLevelMaxConfig.Get(type, model.star);