Merge branch 'master' into ItemReconstruction
| | |
| | | var input = lhsStrings[i];
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| | | var intTemp = 0;
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| | | int.TryParse(input, out intTemp);
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| | | version1 += intTemp * MathUtility.Power(1000, lhsStrings.Length - i);
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| | | version1 += intTemp * MathUtility.Power(1000, lhsStrings.Length -1- i);
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| | | }
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| | |
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| | | var version2 = 0;
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| | |
| | | var input = rhsStrings[i];
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| | | var intTemp = 0;
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| | | int.TryParse(input, out intTemp);
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| | | version2 += intTemp * MathUtility.Power(1000, rhsStrings.Length - i);
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| | | version2 += intTemp * MathUtility.Power(1000, rhsStrings.Length -1- i);
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| | | }
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| | |
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| | | return version1 > version2 ? _lhs : _rhs;
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| | |
| | | {
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| | | var config = CrossServerArenaConfig.Get(Danlv);
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| | | m_SegmentTxt.text = config.Name;
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| | | m_SegmentTxt.color = UIHelper.GetDanLVColor(Danlv, false);
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| | | m_SegmentTxt.color = UIHelper.GetDanLVColor(Danlv, true);
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| | | //if (Danlv >= 24)
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| | | //{
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| | | // m_SegmentTxt.color = new Color32(255, 3, 3, 255);
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