少年修仙传客户端代码仓库
lcy
2025-02-18 b856a9cae04f288ee61dd523a15b51c2336da844
10384 入口挪到仙盟下方
3个文件已修改
15 ■■■■ 已修改文件
System/BlessedLand/BlessedLandModel.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/FairyAu/FairyBasicFunctionWin.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/LowSettingTip.cs 7 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/BlessedLand/BlessedLandModel.cs
@@ -174,8 +174,8 @@
        void UpdateRedpoint()
        {
            if (!FuncOpen.Instance.IsFuncOpen(227))
            if (!PlayerDatas.Instance.fairyData.HasFairy)
            {
                return;
            }
System/FairyAu/FairyBasicFunctionWin.cs
@@ -27,7 +27,6 @@
        [SerializeField] Button donateBtn;
        [SerializeField] Button lilianBtn;
        [SerializeField] Button cgBtn;
        [SerializeField] Button fudiBtn;
        [SerializeField] Button zbgBtn;
        [SerializeField] Text zbgTime;
@@ -88,10 +87,6 @@
                }
                WindowCenter.Instance.Open<FairyFeastTransmitListWin>();
            }); 
            fudiBtn.AddListener(() =>
            {
                WindowCenter.Instance.Open<BlessedLandWin>();
            });
            zbgBtn.AddListener(() =>
            {
                WindowCenter.Instance.Open<FamilyZBGWin>();
@@ -109,7 +104,6 @@
            familyModel.UpdateZhenfaRedpoint();
            cgBtn.SetActive(fairyFeastModel.activeOpenday > TimeUtility.OpenDay);
            fudiBtn.SetActive(FuncOpen.Instance.IsFuncOpen(227));
            
        }
System/MainInterfacePanel/LowSettingTip.cs
@@ -35,6 +35,7 @@
        [SerializeField] Button m_Achievement;//成就按钮
        [SerializeField] UIEffect m_AchievementEffect;
        [SerializeField] Button m_GatherSoul;//聚魂按钮
        [SerializeField] Button m_FD;//福地按钮
        TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
        ComposeWinModel composeModel { get { return ModelCenter.Instance.GetModel<ComposeWinModel>(); } }
@@ -60,6 +61,7 @@
            m_FaQiBtn.AddListener(OpenFaqi);
            m_Achievement.AddListener(OpenAchievement);
            m_GatherSoul.AddListener(OpenGatherSoul);
            m_FD.AddListener(OpenFD);
            RedpointCenter.Instance.redpointValueChangeEvent += RedpointValueChangeEvent;
            RedpointValueChangeEvent(11401);
            RedpointValueChangeEvent(11403);
@@ -290,6 +292,11 @@
            MainPositionTween.SetRecoverToSkillTimer();
            WindowCenter.Instance.Open<GatherSoulBaseWin>();
        }
        void OpenFD()
        {
            MainPositionTween.SetRecoverToSkillTimer();
            WindowCenter.Instance.Open<BlessedLandWin>();
        }
    }
}