| | |
| | | //-------------------------------------------------------- |
| | | // [Author]: 第二世界 |
| | | // [ Date ]: Monday, March 11, 2019 |
| | | //-------------------------------------------------------- |
| | | using UnityEngine; |
| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | //--------------------------------------------------------
|
| | | // [Author]: 第二世界
|
| | | // [ Date ]: Monday, March 11, 2019
|
| | | //--------------------------------------------------------
|
| | | using UnityEngine;
|
| | | using System.Collections;
|
| | | using System.Collections.Generic;
|
| | | using System;
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| | |
|
| | | namespace Snxxz.UI
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| | |
| | | position.x == level && position.y == place && type == 1 ? RedPointState.Simple : RedPointState.None;
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| | | redpoint.advanceRedpoint.state =
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| | | position.x == level && position.y == place && type == 2 ? RedPointState.Simple : RedPointState.None;
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| | | if (level == 1 && place > 8)
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| | | {
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| | | redpoint.strengthRedpoint.state = RedPointState.None;
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| | | redpoint.advanceRedpoint.state = RedPointState.None;
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| | | }
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| | | }
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| | | }
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| | | }
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| | |
| | | advanceRedpoint = new Redpoint(redpoint.id, EquipStrengthModel.REDPOINTBASE++);
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| | | }
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| | | }
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| | | } |
| | | |
| | | |
| | | }
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| | | }
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