| Fight/GameActor/GA_Hero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/Guard/GuardModel.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| System/HazyRegion/HazyRegionWin.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GA_Hero.cs
@@ -453,15 +453,26 @@ } set { m_StartAutoHazyRegion = value; if (m_StartAutoHazyRegion != value) { if (value) { SysNotifyMgr.Instance.ShowTip("Automatic_PMXY"); } else { SysNotifyMgr.Instance.ShowTip("Automatic_PMXY1"); } #if UNITY_EDITOR Debug.Log("自动开始飘渺仙域: " + m_StartAutoHazyRegion); Debug.Log("自动开始飘渺仙域: " + value); #endif } m_StartAutoHazyRegion = value; } } private float m_CalcAutoHazyRegionTime = 0; public float LastChkCanAutoHazyRegionTime = 0; private float m_HazyAutoWaitTime = 5; public float hazyAutoWaitTime = 5; HazyRegionModel m_HazyRegionModel; HazyRegionModel hazyRegionModel { @@ -568,11 +579,11 @@ if (_tmpTime != m_CalcTime) { m_CalcTime = _tmpTime; Debug.LogFormat("自动执行缥缈仙玉倒计时: {0} / {1}", m_CalcTime, m_HazyAutoWaitTime); Debug.LogFormat("自动执行缥缈仙玉倒计时: {0} / {1}", m_CalcTime, hazyAutoWaitTime); } #endif if (LastChkCanAutoHazyRegionTime < m_HazyAutoWaitTime) if (LastChkCanAutoHazyRegionTime < hazyAutoWaitTime) { return; } @@ -597,7 +608,7 @@ if (_eventID == -1) { hazyRegionModel.SendBackHazyRegion(); m_HazyAutoWaitTime = 2; hazyAutoWaitTime = 2; #if UNITY_EDITOR Debug.LogFormat("所有寻访都已经结束了, 这里结束寻访, 设置下次等待时间 2"); #endif @@ -605,7 +616,7 @@ else { hazyRegionModel.SendGotoIncident(_eventID); m_HazyAutoWaitTime = 2; hazyAutoWaitTime = 2; #if UNITY_EDITOR Debug.LogFormat("进行 {0} 寻访, 设置下次等待时间 2", _eventID); #endif @@ -616,7 +627,7 @@ if (dailyQuestModel.usableActivePoint > hazyRegionModel.openActviePoint) { hazyRegionModel.SendOpenHazyRegion(); m_HazyAutoWaitTime = 2; hazyAutoWaitTime = 2; #if UNITY_EDITOR Debug.LogFormat("开启寻访, 设置等待时间为 2"); #endif System/Guard/GuardModel.cs
@@ -32,7 +32,7 @@ public void OnPlayerLoginOk() { // SnxxzGame.Instance.StartCoroutine(Co_LoadGuard()); SnxxzGame.Instance.StartCoroutine(Co_LoadGuard()); } public override void UnInit() System/HazyRegion/HazyRegionWin.cs
@@ -73,6 +73,12 @@ protected override void OnPreOpen() { var _hero = PlayerDatas.Instance.hero; if (_hero != null) { _hero.LastChkCanAutoHazyRegionTime = 0; _hero.hazyAutoWaitTime = 3; } } protected override void OnActived() @@ -113,7 +119,6 @@ void Display() { m_Btn_VipFunc.gameObject.SetActive(false); m_EntrancePanel.gameObject.SetActive(false); m_IncidentPanel.gameObject.SetActive(false); @@ -133,7 +138,6 @@ void OpenHazyRegionEntrance() { m_EntrancePanel.gameObject.SetActive(true); m_Btn_VipFunc.gameObject.SetActive(true); m_BottomScaleTween.Stop(); m_BottomScaleTween.SetStartState(); m_AlphaTween.SetStartState(); @@ -151,14 +155,12 @@ void CloseHazyRegionIncident() { m_IncidentPanel.Dispose(); m_IncidentPanel.gameObject.SetActive(false); } void CloseHazyRegionEntrance() { m_EntrancePanel.Dispose(); m_EntrancePanel.gameObject.SetActive(false); m_Btn_VipFunc.gameObject.SetActive(false); } void StartEntranceAnimation()