| | |
| | | //--------------------------------------------------------
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| | | // [Author]: Fish
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| | | // [ Date ]: Thursday, February 14, 2019
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| | | // [ Date ]: Wednesday, April 10, 2019
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| | | //--------------------------------------------------------
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| | |
|
| | | using System.Collections.Generic;
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| | |
| | | {
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| | |
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| | | public readonly int Job;
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| | | public readonly int[] BaseEquip;
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| | | public readonly int[] ComAtkIdList;
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| | | public readonly int[] StopAction;
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| | | public readonly int[] CanStopSkillList;
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| | | public readonly string CanBeStopSkillList;
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| | | public readonly int RushMinDist;
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| | | public readonly int RushMaxDist;
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| | | public readonly int RushSpeed;
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| | | public readonly int RushInterval;
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| | | public readonly int RushAnimatorSpeed;
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| | | public readonly int RushTargetType;
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| | | public readonly int ShadowLastTime;
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| | | public readonly int ShadowCreateInterval;
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| | | public readonly int SearchEnemyDist;
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| | | public readonly int MaxSwitchTargetDist;
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| | | public readonly int[] HangupSkillList;
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| | | public readonly string DungeonSkillList;
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| | | public readonly string OffLineSkillList;
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| | | public readonly int HpPerUseSkill;
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| | | public readonly int[] HpSkillList;
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| | | public readonly int[] GainSkillList;
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| | | public readonly int MoveLimitDist;
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| | | public readonly int[] BaseEquip;
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| | | public readonly int[] ComAtkIdList;
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| | | public readonly int[] StopAction;
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| | | public readonly int[] CanStopSkillList;
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| | | public readonly string CanBeStopSkillList;
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| | | public readonly int RushMinDist;
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| | | public readonly int RushMaxDist;
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| | | public readonly int RushSpeed;
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| | | public readonly int RushInterval;
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| | | public readonly int RushAnimatorSpeed;
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| | | public readonly int RushTargetType;
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| | | public readonly int ShadowLastTime;
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| | | public readonly int ShadowCreateInterval;
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| | | public readonly int SearchEnemyDist;
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| | | public readonly int MaxSwitchTargetDist;
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| | | public readonly int[] HangupSkillList;
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| | | public readonly string DungeonSkillList;
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| | | public readonly string OffLineSkillList;
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| | | public readonly int HpPerUseSkill;
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| | | public readonly int[] HpSkillList;
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| | | public readonly int[] GainSkillList;
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| | | public readonly int MoveLimitDist;
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| | | public readonly int[] RollBreakSkillList;
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| | |
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| | | public JobSetupConfig()
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| | | public JobSetupConfig()
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| | | {
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| | | }
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| | |
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| | |
| | | {
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| | | var tables = input.Split('\t');
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| | |
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| | | int.TryParse(tables[0],out Job); |
| | | int.TryParse(tables[0], out Job);
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| | |
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| | | string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | BaseEquip = new int[BaseEquipStringArray.Length]; |
| | | for (int i=0;i<BaseEquipStringArray.Length;i++) |
| | | { |
| | | int.TryParse(BaseEquipStringArray[i],out BaseEquip[i]); |
| | | }
|
| | | string[] BaseEquipStringArray = tables[1].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
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| | | BaseEquip = new int[BaseEquipStringArray.Length];
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| | | for (int i = 0; i < BaseEquipStringArray.Length; i++)
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| | | {
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| | | int.TryParse(BaseEquipStringArray[i], out BaseEquip[i]);
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| | | }
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| | |
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| | | string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | ComAtkIdList = new int[ComAtkIdListStringArray.Length]; |
| | | for (int i=0;i<ComAtkIdListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(ComAtkIdListStringArray[i],out ComAtkIdList[i]); |
| | | }
|
| | | string[] ComAtkIdListStringArray = tables[2].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
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| | | ComAtkIdList = new int[ComAtkIdListStringArray.Length];
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| | | for (int i = 0; i < ComAtkIdListStringArray.Length; i++)
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| | | {
|
| | | int.TryParse(ComAtkIdListStringArray[i], out ComAtkIdList[i]);
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| | | }
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| | |
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| | | string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | StopAction = new int[StopActionStringArray.Length]; |
| | | for (int i=0;i<StopActionStringArray.Length;i++) |
| | | { |
| | | int.TryParse(StopActionStringArray[i],out StopAction[i]); |
| | | }
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| | | string[] StopActionStringArray = tables[3].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
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| | | StopAction = new int[StopActionStringArray.Length];
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| | | for (int i = 0; i < StopActionStringArray.Length; i++)
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| | | {
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| | | int.TryParse(StopActionStringArray[i], out StopAction[i]);
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| | | }
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| | |
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| | | string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | CanStopSkillList = new int[CanStopSkillListStringArray.Length]; |
| | | for (int i=0;i<CanStopSkillListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(CanStopSkillListStringArray[i],out CanStopSkillList[i]); |
| | | }
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| | | string[] CanStopSkillListStringArray = tables[4].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
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| | | CanStopSkillList = new int[CanStopSkillListStringArray.Length];
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| | | for (int i = 0; i < CanStopSkillListStringArray.Length; i++)
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| | | {
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| | | int.TryParse(CanStopSkillListStringArray[i], out CanStopSkillList[i]);
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| | | }
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| | |
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| | | CanBeStopSkillList = tables[5];
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| | | CanBeStopSkillList = tables[5];
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| | |
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| | | int.TryParse(tables[6],out RushMinDist); |
| | | int.TryParse(tables[6], out RushMinDist);
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| | |
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| | | int.TryParse(tables[7],out RushMaxDist); |
| | | int.TryParse(tables[7], out RushMaxDist);
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| | |
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| | | int.TryParse(tables[8],out RushSpeed); |
| | | int.TryParse(tables[8], out RushSpeed);
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| | |
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| | | int.TryParse(tables[9],out RushInterval); |
| | | int.TryParse(tables[9], out RushInterval);
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| | |
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| | | int.TryParse(tables[10],out RushAnimatorSpeed); |
| | | int.TryParse(tables[10], out RushAnimatorSpeed);
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| | |
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| | | int.TryParse(tables[11],out RushTargetType); |
| | | int.TryParse(tables[11], out RushTargetType);
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| | |
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| | | int.TryParse(tables[12],out ShadowLastTime); |
| | | int.TryParse(tables[12], out ShadowLastTime);
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| | |
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| | | int.TryParse(tables[13],out ShadowCreateInterval); |
| | | int.TryParse(tables[13], out ShadowCreateInterval);
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| | |
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| | | int.TryParse(tables[14],out SearchEnemyDist); |
| | | int.TryParse(tables[14], out SearchEnemyDist);
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| | |
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| | | int.TryParse(tables[15],out MaxSwitchTargetDist); |
| | | int.TryParse(tables[15], out MaxSwitchTargetDist);
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| | |
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| | | string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | HangupSkillList = new int[HangupSkillListStringArray.Length]; |
| | | for (int i=0;i<HangupSkillListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(HangupSkillListStringArray[i],out HangupSkillList[i]); |
| | | }
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| | | string[] HangupSkillListStringArray = tables[16].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
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| | | HangupSkillList = new int[HangupSkillListStringArray.Length];
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| | | for (int i = 0; i < HangupSkillListStringArray.Length; i++)
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| | | {
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| | | int.TryParse(HangupSkillListStringArray[i], out HangupSkillList[i]);
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| | | }
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| | |
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| | | DungeonSkillList = tables[17];
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| | | DungeonSkillList = tables[17];
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| | |
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| | | OffLineSkillList = tables[18];
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| | | OffLineSkillList = tables[18];
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| | |
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| | | int.TryParse(tables[19],out HpPerUseSkill); |
| | | int.TryParse(tables[19], out HpPerUseSkill);
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| | |
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| | | string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | HpSkillList = new int[HpSkillListStringArray.Length]; |
| | | for (int i=0;i<HpSkillListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(HpSkillListStringArray[i],out HpSkillList[i]); |
| | | }
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| | | string[] HpSkillListStringArray = tables[20].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
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| | | HpSkillList = new int[HpSkillListStringArray.Length];
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| | | for (int i = 0; i < HpSkillListStringArray.Length; i++)
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| | | {
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| | | int.TryParse(HpSkillListStringArray[i], out HpSkillList[i]);
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| | | }
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| | |
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| | | string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | GainSkillList = new int[GainSkillListStringArray.Length]; |
| | | for (int i=0;i<GainSkillListStringArray.Length;i++) |
| | | { |
| | | int.TryParse(GainSkillListStringArray[i],out GainSkillList[i]); |
| | | }
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| | | string[] GainSkillListStringArray = tables[21].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
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| | | GainSkillList = new int[GainSkillListStringArray.Length];
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| | | for (int i = 0; i < GainSkillListStringArray.Length; i++)
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| | | {
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| | | int.TryParse(GainSkillListStringArray[i], out GainSkillList[i]);
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| | | }
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| | |
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| | | int.TryParse(tables[22],out MoveLimitDist); |
| | | int.TryParse(tables[22], out MoveLimitDist);
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| | |
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| | | string[] RollBreakSkillListStringArray = tables[23].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries);
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| | | RollBreakSkillList = new int[RollBreakSkillListStringArray.Length];
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| | | for (int i = 0; i < RollBreakSkillListStringArray.Length; i++)
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| | | {
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| | | int.TryParse(RollBreakSkillListStringArray[i], out RollBreakSkillList[i]);
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| | | }
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| | | }
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| | | catch (Exception ex)
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| | | {
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| | |
| | |
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| | | static Dictionary<string, JobSetupConfig> configs = new Dictionary<string, JobSetupConfig>();
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| | | public static JobSetupConfig Get(string id)
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| | | { |
| | | if (!inited)
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| | | {
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| | | if (!inited)
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| | | {
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| | | Debug.Log("JobSetupConfig 还未完成初始化。");
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| | | return null;
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| | | }
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| | | |
| | |
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| | | if (configs.ContainsKey(id))
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| | | {
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| | | return configs[id];
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| | |
| | | return config;
|
| | | }
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| | |
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| | | public static JobSetupConfig Get(int id)
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| | | public static JobSetupConfig Get(int id)
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| | | {
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| | | return Get(id.ToString());
|
| | | }
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| | |
| | | return values;
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| | | }
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| | |
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| | | public static bool Has(string id)
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| | | public static bool Has(string id)
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| | | {
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| | | return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
|
| | | }
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| | |
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| | | public static bool Has(int id)
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| | | public static bool Has(int id)
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| | | {
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| | | return Has(id.ToString());
|
| | | }
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| | |
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| | | public static bool inited { get; private set; }
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| | | public static bool inited { get; private set; }
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| | | protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
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| | | public static void Init(bool sync=false)
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| | | public static void Init(bool sync = false)
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| | | {
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| | | inited = false;
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| | | var path = string.Empty;
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| | | inited = false;
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| | | var path = string.Empty;
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| | | if (AssetSource.refdataFromEditor)
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| | | {
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| | | path = ResourcesPath.CONFIG_FODLER +"/JobSetup.txt";
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| | | path = ResourcesPath.CONFIG_FODLER + "/JobSetup.txt";
|
| | | }
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| | | else
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| | | {
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| | | path = AssetVersionUtility.GetAssetFilePath("config/JobSetup.txt");
|
| | | }
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| | |
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| | | var tempConfig = new JobSetupConfig();
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| | | var tempConfig = new JobSetupConfig();
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| | | var preParse = tempConfig is IConfigPostProcess;
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| | |
|
| | | if (sync)
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| | |
| | | }
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| | | for (int i = 3; i < lines.Length; i++)
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| | | {
|
| | | try |
| | | {
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| | | var line = lines[i];
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| | | var index = line.IndexOf("\t");
|
| | | if (index == -1)
|
| | | {
|
| | | continue;
|
| | | }
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| | | var id = line.Substring(0, index);
|
| | | try
|
| | | {
|
| | | var line = lines[i];
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| | | var index = line.IndexOf("\t");
|
| | | if (index == -1)
|
| | | {
|
| | | continue;
|
| | | }
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| | | var id = line.Substring(0, index);
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| | |
|
| | | if (preParse)
|
| | | {
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| | | var config = new JobSetupConfig(line);
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| | | configs[id] = config;
|
| | | (config as IConfigPostProcess).OnConfigParseCompleted();
|
| | | }
|
| | | else
|
| | | {
|
| | | rawDatas[id] = line;
|
| | | }
|
| | | }
|
| | | catch (System.Exception ex)
|
| | | if (preParse)
|
| | | {
|
| | | var config = new JobSetupConfig(line);
|
| | | configs[id] = config;
|
| | | (config as IConfigPostProcess).OnConfigParseCompleted();
|
| | | }
|
| | | else
|
| | | {
|
| | | rawDatas[id] = line;
|
| | | }
|
| | | }
|
| | | catch (System.Exception ex)
|
| | | {
|
| | | Debug.LogError(ex);
|
| | | }
|
| | | }
|
| | | inited = true;
|
| | | inited = true;
|
| | | }
|
| | | else
|
| | | {
|
| | | ThreadPool.QueueUserWorkItem((object _object) =>
|
| | | {
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| | | var lines = File.ReadAllLines(path);
|
| | | if (!preParse)
|
| | | {
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| | | rawDatas = new Dictionary<string, string>(lines.Length - 3);
|
| | | }
|
| | | if (!preParse)
|
| | | {
|
| | | rawDatas = new Dictionary<string, string>(lines.Length - 3);
|
| | | }
|
| | | for (int i = 3; i < lines.Length; i++)
|
| | | {
|
| | | try |
| | | {
|
| | | var line = lines[i];
|
| | | var index = line.IndexOf("\t");
|
| | | if (index == -1)
|
| | | {
|
| | | continue;
|
| | | }
|
| | | var id = line.Substring(0, index);
|
| | | try
|
| | | {
|
| | | var line = lines[i];
|
| | | var index = line.IndexOf("\t");
|
| | | if (index == -1)
|
| | | {
|
| | | continue;
|
| | | }
|
| | | var id = line.Substring(0, index);
|
| | |
|
| | | if (preParse)
|
| | | {
|
| | | var config = new JobSetupConfig(line);
|
| | | configs[id] = config;
|
| | | (config as IConfigPostProcess).OnConfigParseCompleted();
|
| | | }
|
| | | else
|
| | | {
|
| | | rawDatas[id] = line;
|
| | | }
|
| | | }
|
| | | catch (System.Exception ex)
|
| | | if (preParse)
|
| | | {
|
| | | var config = new JobSetupConfig(line);
|
| | | configs[id] = config;
|
| | | (config as IConfigPostProcess).OnConfigParseCompleted();
|
| | | }
|
| | | else
|
| | | {
|
| | | rawDatas[id] = line;
|
| | | }
|
| | | }
|
| | | catch (System.Exception ex)
|
| | | {
|
| | | Debug.LogError(ex);
|
| | | }
|