| Core/GameEngine/Model/Config/JobSetupConfig.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Core/GameEngine/Model/Config/JobSetupConfig.cs.meta | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 | |
| Fight/GameActor/GA_Hero.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Config/JobSetupConfig.cs
@@ -1,6 +1,6 @@ //-------------------------------------------------------- // [Author]: Fish // [ Date ]: Thursday, February 14, 2019 // [ Date ]: Wednesday, April 10, 2019 //-------------------------------------------------------- using System.Collections.Generic; @@ -36,6 +36,7 @@ public readonly int[] HpSkillList; public readonly int[] GainSkillList; public readonly int MoveLimitDist; public readonly int[] RollBreakSkillList; public JobSetupConfig() { @@ -127,6 +128,13 @@ } int.TryParse(tables[22],out MoveLimitDist); string[] RollBreakSkillListStringArray = tables[23].Trim().Split(StringUtility.splitSeparator, StringSplitOptions.RemoveEmptyEntries); RollBreakSkillList = new int[RollBreakSkillListStringArray.Length]; for (int i = 0; i < RollBreakSkillListStringArray.Length; i++) { int.TryParse(RollBreakSkillListStringArray[i], out RollBreakSkillList[i]); } } catch (Exception ex) { Core/GameEngine/Model/Config/JobSetupConfig.cs.meta
@@ -1,6 +1,6 @@ fileFormatVersion: 2 guid: 44af7bf1f77c36a4fbdbd0a1eec24768 timeCreated: 1550120895 timeCreated: 1554882392 licenseType: Pro MonoImporter: serializedVersion: 2 Fight/GameActor/GA_Hero.cs
@@ -936,29 +936,26 @@ } } if (!PreFightMission.Instance.IsFinished()) { if (skillID == 190) { if (State != E_ActorState.Roll) { if (SkillMgr.CurCastSkill != null) { SkillMgr.CurCastSkill.SkillCompelete = true; } int _id = SkillMgr.CurCastSkill.id; foreach (var _skillID in JobSetup.RollBreakSkillList) { if (_id == _skillID) { SkillMgr.CurCastSkill.SkillCompelete = true; Behaviour.StartKillUntilDieAI(skillID); aiHandler.currentType = E_HeroAIType.None; Behaviour.DoAttack(_skill); return; } } return; } } else { if (!PreFightMission.Instance.IsHeroCanCastSkill) { return; } } }