少年修仙传客户端代码仓库
client_Zxw
2018-09-13 b9fddcec108f82d12262d196bd875faebb2aaa9a
3488 【前端】【1.0.15】【1.1.0】功能预告优化
2个文件已修改
21 ■■■■■ 已修改文件
System/MainInterfacePanel/FeatureNoticeModel.cs 20 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/FeatureNoticeWin.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/MainInterfacePanel/FeatureNoticeModel.cs
@@ -167,7 +167,25 @@
    private void MagicWeapon(int fabaoID,int funcID)
    {
        var functionForecastConfig = Config.Instance.Get<FunctionForecastConfig>(funcID);
        Treasure treasure;
        if (functionForecastConfig.RedPointLV >0)//根据填的等级来
        {
            if (PlayerDatas.Instance.baseData.LV >= functionForecastConfig.RedPointLV)
            {
                RedPointChange = true;
                IsRedPoint = true;
            }
            if (IsRedPoint)
            {
                redPointStre1.state = RedPointState.Simple;
            }
            else
            {
                redPointStre1.state = RedPointState.None;
            }
            return;
        }
        Treasure treasure;//根据解锁法宝的百分比
        if (treasureModel.TryGetTreasure(fabaoID, out treasure)
              && treasure.state == TreasureState.Collected)
        {
System/MainInterfacePanel/FeatureNoticeWin.cs
@@ -297,6 +297,7 @@
                default:
                    m_FeaturesImage.gameObject.SetActive(true);
                    m_FeaturesImage.SetSprite(functionForecastConfig.Icon);
                    m_FeaturesImage.SetNativeSize();
                    break;
            }