| | |
| | | TreasureAchievement showAchievementBehaviour;
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| | |
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| | | bool m_Showing = false;
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| | | public bool showing {
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| | | public bool showing
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| | | {
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| | | get { return m_Showing; }
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| | | private set { m_Showing = value; }
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| | | }
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| | |
| | | for (int i = 0; i < infiniteItems.Count; i++)
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| | | {
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| | | var item = infiniteItems[i] as TreasureAchievement;
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| | | if (item != null && preIndex + i < datas.Count)
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| | | if (item != null && preIndex + i <= datas.Count)
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| | | {
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| | | if (item.achievementGroup != datas[preIndex + i])
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| | | {
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| | | item.gameObject.SetActive(true);
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| | | item.Display(datas[preIndex + i]);
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| | | }
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| | | item.Display(datas[preIndex + i]);
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| | | }
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| | | }
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| | |
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