| | |
| | |
|
| | | for (int i = 0; i < row + 1; ++i)
|
| | | {
|
| | | _start = new Vector3(_startX, _hero.Pos.y + 0.1f, _startZ + i * size);
|
| | | _end = new Vector3(_startX + column * .5f, _hero.Pos.y + 0.1f, _startZ + i * size);
|
| | | _start = new Vector3(_startX, _hero.Pos.y + 0.001f, _startZ + i * size);
|
| | | _end = new Vector3(_startX + column * .5f, _hero.Pos.y + 0.001f, _startZ + i * size);
|
| | |
|
| | | Gizmos.DrawLine(_start, _end);
|
| | | }
|
| | |
|
| | | for (int i = 0; i < column + 1; ++i)
|
| | | {
|
| | | _start = new Vector3(_startX + i * size, _hero.Pos.y + 0.1f, _startZ);
|
| | | _end = new Vector3(_startX + i * size, _hero.Pos.y + 0.1f, _startZ + row* .5f);
|
| | | _start = new Vector3(_startX + i * size, _hero.Pos.y + 0.001f, _startZ);
|
| | | _end = new Vector3(_startX + i * size, _hero.Pos.y + 0.001f, _startZ + row* .5f);
|
| | |
|
| | | Gizmos.DrawLine(_start, _end);
|
| | | }
|