少年修仙传客户端代码仓库
client_Wu Xijin
2019-03-26 bb229c9515c4e196b165623717f2a73c274fef3b
3335 修改是否是境界装备的判断。
1个文件已修改
26 ■■■■ 已修改文件
System/Equip/EquipModel.cs 26 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Equip/EquipModel.cs
@@ -712,21 +712,23 @@
                    }
                    break;
                case PackType.Equip:
                    var equip = packModel.GetItemByIndex(PackType.Equip, index);
                    var clientPlace = EquipSet.ServerPlaceToClientPlace(index);
                    equipSets[clientPlace.x].UpdateEquipSlot(clientPlace.y, equip == null ? string.Empty : equip.guid);
                    appearance.value = GetAppearance(selectedLevel.value);
                    if (clientPlace.x == selectedLevel.value)
                    if (equipSets.ContainsKey(clientPlace.x))
                    {
                        equipDirty = true;
                    }
                    if (clientPlace.x == PlayerDatas.Instance.baseData.equipShowSwitch / 10)
                    {
                        if (appearanceChangeEvent != null)
                        var equip = packModel.GetItemByIndex(PackType.Equip, index);
                        equipSets[clientPlace.x].UpdateEquipSlot(clientPlace.y, equip == null ? string.Empty : equip.guid);
                        appearance.value = GetAppearance(selectedLevel.value);
                        if (clientPlace.x == selectedLevel.value)
                        {
                            appearanceChangeEvent();
                            equipDirty = true;
                        }
                        if (clientPlace.x == PlayerDatas.Instance.baseData.equipShowSwitch / 10)
                        {
                            if (appearanceChangeEvent != null)
                            {
                                appearanceChangeEvent();
                            }
                        }
                    }