少年修仙传客户端代码仓库
client_linchunjie
2019-01-18 bbc2a85578a3b3d834fb9f5d0d214d12f40fe902
Merge branch 'master' into StrangleGodBoss
4个文件已添加
9个文件已修改
267 ■■■■ 已修改文件
Core/GameEngine/Model/Config/SceneReplaceConfig.cs 47 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SceneReplaceConfig.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/ConfigManager.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Player/PlayerDatas.cs 2 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0401_tagPlayerMapInit.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA127_tagMCStartChangeMap.cs 9 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC003_tagGCCrossRealmPKOverInfo.cs 77 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/ResModule/SceneLoader.cs 33 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/ResModule/SceneLoader.cs.meta 12 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/Stage/Dungeon/DungeonStage.cs 27 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/AssetVersion/AssetVersionUtility.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/CrossServerOneVsOne/CrossServerOneVsOnePkResult.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/GatheringSoul/GatheringSoulModel.cs 38 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/GameEngine/Model/Config/SceneReplaceConfig.cs
New file
@@ -0,0 +1,47 @@
//--------------------------------------------------------
//    [Author]:            第二世界
//    [  Date ]:           Friday, January 18, 2019
//--------------------------------------------------------
using UnityEngine;
using System;
namespace TableConfig {
    public partial class SceneReplaceConfig : ConfigBase {
        public int id { get ; private set ; }
        public string objectPath { get ; private set; }
        public string folder { get ; private set; }
        public string resourceName { get ; private set; }
        public override string getKey()
        {
            return id.ToString();
        }
        public override void Parse() {
            try
            {
                id=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
                objectPath = rawContents[1].Trim();
                folder = rawContents[2].Trim();
                resourceName = rawContents[3].Trim();
            }
            catch (Exception ex)
            {
                DebugEx.Log(ex);
            }
        }
    }
}
Core/GameEngine/Model/Config/SceneReplaceConfig.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 16f2983a4c91c6244ad11b4a75876f1f
timeCreated: 1547778246
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
Core/GameEngine/Model/ConfigManager.cs
@@ -224,6 +224,8 @@
        AddAsyncTask<FashionDressCabinetConfig>();
        AddAsyncTask<FashionDressConfig>();
        AddAsyncTask<WeekPartyPointConfig>();
        AddAsyncTask<SceneReplaceConfig>();
        while (!AllCompleted())
        {
            var completedCount = 0;
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -599,6 +599,8 @@
                        var sendInfo = new CA108_tagCMRefreshMainServerRole();
                        GameNetSystem.Instance.SendInfo(sendInfo);
                        baseData.MapID = baseData.mainServerMapIdRecord;
                        baseData.dungeonLineId = 0;
                        DTCA127_tagMCStartChangeMap.LineID = 0;
                        ModelCenter.Instance.GetModel<DungeonModel>().ResetBufData();
                        StageManager.Instance.Load<DungeonStage>(baseData.MapID, GameNetSystem.SocketType.CrossSever, true);
                        extersion.pkState = 0;
Core/NetworkPackage/DTCFile/ServerPack/H04_Scene/DTC0401_tagPlayerMapInit.cs
@@ -38,6 +38,7 @@
            _hero.OnPathFindStop += MapTransferUtility.Instance.OnHeroStopPathFind;
            if (PreFightMission.Instance.IsFinished())
            {
                _hero.Pos = new Vector3((vNetData.PosX - GA_Hero.MapOffset.x) * .5f, _hero.Pos.y, (vNetData.PosY - GA_Hero.MapOffset.z) * .5f);
                _hero.InitBornPos(vNetData.PosX, vNetData.PosY);
            }
        }
Core/NetworkPackage/DTCFile/ServerPack/HA1_Sys/DTCA127_tagMCStartChangeMap.cs
@@ -37,10 +37,11 @@
        {
            return Config.Instance.Get<MapResourcesConfig>(_id);
        }
        Debug.LogFormat("无法获取当前地图资源数据, MapID: {0},LineID: {1}", PlayerDatas.Instance.baseData.MapID, PlayerDatas.Instance.baseData.dungeonLineId);
        return null;
        else
        {
            LineID = 0;
            return GetMapResourcesConfig(_realMapDataID, LineID);
        }
    }
    public override void Done(GameNetPackBasic vNetPack)
Core/NetworkPackage/ServerPack/HC0_CrossRealm/HC003_tagGCCrossRealmPKOverInfo.cs
@@ -1,37 +1,40 @@
using UnityEngine;
using System.Collections;
// C0 03 跨服PK战斗结果 #tagGCCrossRealmPKOverInfo
public class HC003_tagGCCrossRealmPKOverInfo : GameNetPackBasic {
    public string TimeStr;    // 结算时间,格式 yyyy-MM-dd HH:mm:ss
    public byte OverType;    // 0-正常,1-有人离线
    public uint WinnerID;    // 胜方ID
    public byte RoundCount;    // PK回合数
    public  uint[] RoundWinnerID;    // 回合获胜ID列表
    public ushort AddScore;    // 本场加分
    public ushort Score;    // 当前积分
    public byte DanLV;    // 当前段位
    public ushort CWinCnt;    // 当前连胜数
    public byte TagNameLen;
    public string TagName;
    public HC003_tagGCCrossRealmPKOverInfo () {
        _cmd = (ushort)0xC003;
    }
    public override void ReadFromBytes (byte[] vBytes) {
        TransBytes (out TimeStr, vBytes, NetDataType.Chars, 19);
        TransBytes (out OverType, vBytes, NetDataType.BYTE);
        TransBytes (out WinnerID, vBytes, NetDataType.DWORD);
        TransBytes (out RoundCount, vBytes, NetDataType.BYTE);
        TransBytes (out RoundWinnerID, vBytes, NetDataType.DWORD, RoundCount);
        TransBytes (out AddScore, vBytes, NetDataType.WORD);
        TransBytes (out Score, vBytes, NetDataType.WORD);
        TransBytes (out DanLV, vBytes, NetDataType.BYTE);
        TransBytes (out CWinCnt, vBytes, NetDataType.WORD);
        TransBytes (out TagNameLen, vBytes, NetDataType.BYTE);
        TransBytes (out TagName, vBytes, NetDataType.Chars, TagNameLen);
    }
}
using UnityEngine;
using System.Collections;
// C0 03 跨服PK战斗结果 #tagGCCrossRealmPKOverInfo
public class HC003_tagGCCrossRealmPKOverInfo : GameNetPackBasic
{
    public string TimeStr;    // 结算时间,格式 yyyy-MM-dd HH:mm:ss
    public byte OverType;    // 0-正常,1-有人离线
    public uint WinnerID;    // 胜方ID
    public byte RoundCount;    // PK回合数
    public uint[] RoundWinnerID;    // 回合获胜ID列表
    public ushort AddScore;    // 本场加分
    public uint Score;    // 当前积分
    public byte DanLV;    // 当前段位
    public ushort CWinCnt;    // 当前连胜数
    public byte TagNameLen;
    public string TagName;
    public HC003_tagGCCrossRealmPKOverInfo()
    {
        _cmd = (ushort)0xC003;
    }
    public override void ReadFromBytes(byte[] vBytes)
    {
        TransBytes(out TimeStr, vBytes, NetDataType.Chars, 19);
        TransBytes(out OverType, vBytes, NetDataType.BYTE);
        TransBytes(out WinnerID, vBytes, NetDataType.DWORD);
        TransBytes(out RoundCount, vBytes, NetDataType.BYTE);
        TransBytes(out RoundWinnerID, vBytes, NetDataType.DWORD, RoundCount);
        TransBytes(out AddScore, vBytes, NetDataType.WORD);
        TransBytes(out Score, vBytes, NetDataType.DWORD);
        TransBytes(out DanLV, vBytes, NetDataType.BYTE);
        TransBytes(out CWinCnt, vBytes, NetDataType.WORD);
        TransBytes(out TagNameLen, vBytes, NetDataType.BYTE);
        TransBytes(out TagName, vBytes, NetDataType.Chars, TagNameLen);
    }
}
Core/ResModule/SceneLoader.cs
New file
@@ -0,0 +1,33 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SceneLoader
{
    public static Texture2D LoadTexture(string folder, string name)
    {
        Texture2D texture2D = null;
        if (AssetSource.sceneFromEditor)
        {
#if UNITY_EDITOR
            var path = StringUtility.Contact(ResourcesPath.ResourcesOutAssetPath, "Scene/", folder, "/", name, ".png");
            texture2D = UnityEditor.AssetDatabase.LoadAssetAtPath<Texture2D>(path);
#endif
        }
        else
        {
            var assetInfo = new AssetInfo(StringUtility.Contact("maps/", folder), name);
            texture2D = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo) as Texture2D;
        }
        if (texture2D == null)
        {
            DebugEx.LogErrorFormat("SceneLoader.LoadTexture() => 加载不到资源: {0}.", name);
        }
        return texture2D;
    }
}
Core/ResModule/SceneLoader.cs.meta
New file
@@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 9965235d149da744dbefdf8340b2b351
timeCreated: 1547718608
licenseType: Pro
MonoImporter:
  serializedVersion: 2
  defaultReferences: []
  executionOrder: 0
  icon: {instanceID: 0}
  userData:
  assetBundleName:
  assetBundleVariant:
Fight/Stage/Dungeon/DungeonStage.cs
@@ -401,4 +401,31 @@
                break;
        }
    }
    void SceneResourcesReplace()
    {
        switch (PlayerDatas.Instance.baseData.MapID)
        {
            case 10010:
                SceneResourceReplace10010();
                break;
            default:
                break;
        }
    }
    private void SceneResourceReplace10010()
    {
        var config = Config.Instance.Get<SceneReplaceConfig>(100101);
        if (config != null)
        {
            var groundTexture = SceneLoader.LoadTexture(config.folder, config.resourceName);
            var @object = GameObject.Find(config.objectPath);
            var renderer = @object.GetComponent<Renderer>();
            renderer.material.SetTexture("_MainTex", groundTexture);
        }
    }
}
System/AssetVersion/AssetVersionUtility.cs
@@ -185,6 +185,10 @@
    {
        var dataMapId = 0;
        var mapConfig = Config.Instance.Get<MapConfig>(mapId);
        if (mapConfig == null)
        {
            return false;
        }
        if (mapConfig.MapFBType != 0)
        {
@@ -193,6 +197,7 @@
        }
        else
        {
            lineId = 0;
            dataMapId = mapId;
        }
System/CrossServerOneVsOne/CrossServerOneVsOnePkResult.cs
@@ -38,7 +38,7 @@
            this.RoundCount = pKOverInfo.RoundCount;
            this.RoundWinnerIDs = pKOverInfo.RoundWinnerID;
            this.AddScore = pKOverInfo.AddScore;
            this.CurScore = pKOverInfo.Score;
            this.CurScore = (int)pKOverInfo.Score;
            this.DanLV = pKOverInfo.DanLV;
            this.WinStreak = pKOverInfo.CWinCnt;
            this.VsPlayerName = pKOverInfo.TagName;
System/GatheringSoul/GatheringSoulModel.cs
@@ -1643,37 +1643,27 @@
                    }
                }
            }
            GatherSoulItem coreItem;
            if (TryGetItem(coreHole, out coreItem) &&
                SatisfyLevelUp(coreItem, out error))
            levelUpRedpointHole = -1;
            var cost = 0;
            for (int i = 0; i < count; i++)
            {
                levelUpRedpointHole = coreHole;
                levelUpRedpoint.state = RedPointState.Simple;
            }
            else
            {
                levelUpRedpointHole = -1;
                var cost = 0;
                for (int i = 0; i < count; i++)
                GatherSoulItem holeItem;
                if (TryGetItem(i, out holeItem))
                {
                    GatherSoulItem holeItem;
                    if (TryGetItem(i, out holeItem))
                    if (SatisfyLevelUp(holeItem, out error))
                    {
                        if (SatisfyLevelUp(holeItem, out error))
                        if (RequireLevelUpCost(holeItem) < cost
                            || cost == 0)
                        {
                            if (RequireLevelUpCost(holeItem) < cost
                                || cost == 0)
                            {
                                cost = RequireLevelUpCost(holeItem);
                                levelUpRedpointHole = i;
                            }
                            cost = RequireLevelUpCost(holeItem);
                            levelUpRedpointHole = i;
                        }
                    }
                }
                if (levelUpRedpointHole != -1)
                {
                    levelUpRedpoint.state = RedPointState.Simple;
                }
            }
            if (levelUpRedpointHole != -1)
            {
                levelUpRedpoint.state = RedPointState.Simple;
            }
        }
        #endregion