| Core/GameEngine/Model/Player/PlayerDatas.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -517,6 +517,7 @@ StageManager.Instance.Load<DungeonStage>(baseData.MapID, true); if (hero != null && !hero.ActorInfo.serverDie) { hero.RequestName(); hero.IdleImmediate(); hero.State = E_ActorState.Idle; }