3637 【前端】系统设置修改,增加根据质量设置改变的玩家特效播放规则
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| | | StatusMgr.Instance.GetBuffIds(vNetData.ObjID, ref _skill.cacheBuffList);
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| | | _skill.OnRecv_SkillCast();
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| | | if (BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID))
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| | | if (!(_attacker is GA_Player) || BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID))
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| | | {
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| | | // 这里播放配置的技能特效
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| | | if (_skill.skillInfo.config.EffectName > 0)
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| | |
| | | }
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| | | }
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| | |
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| | | if (BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID))
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| | | if (!(_attacker is GA_Player) || BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID))
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| | | {
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| | | if (_skill.skillInfo.config.EffectName != 0)
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| | | {
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