少年修仙传客户端代码仓库
client_Hale
2018-09-21 bdca21b42ad9a50221a8b385cb606325627eff39
3637 【前端】系统设置修改,增加根据质量设置改变的玩家特效播放规则
2个文件已修改
4 ■■■■ 已修改文件
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/HB4_Fight/DTCB401_tagMCSkillHurtList.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/NetworkPackage/DTCFile/ServerPack/H06_PlayerVsNPC/DTC0614_tagUseSkillPos.cs
@@ -57,7 +57,7 @@
            StatusMgr.Instance.GetBuffIds(vNetData.ObjID, ref _skill.cacheBuffList);
            _skill.OnRecv_SkillCast();
            if (BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID))
            if (!(_attacker is GA_Player) || BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID))
            {
                // 这里播放配置的技能特效
                if (_skill.skillInfo.config.EffectName > 0)
Core/NetworkPackage/DTCFile/ServerPack/HB4_Fight/DTCB401_tagMCSkillHurtList.cs
@@ -41,7 +41,7 @@
            }
        }
        if (BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID))
        if (!(_attacker is GA_Player) || BattleEffectPlayRule.Instance.CanPlay(vNetData.ObjID))
        {
            if (_skill.skillInfo.config.EffectName != 0)
            {