少年修仙传客户端代码仓库
hch
2019-08-22 bdcc5ccf2b795a405a92b49ff1e590b58574717c
0312 完善假玩家
2个文件已修改
7 ■■■■ 已修改文件
Fight/FakePlayer/FakePlayerController.cs 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/FakePlayer/FakePlayerManager.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/FakePlayer/FakePlayerController.cs
@@ -119,11 +119,14 @@
                        {
                            Vector3 _nextPosition = Vector3.zero;
                            bool fight = false;
                            if (Random.Range(0, 3) == 1)
                            int moveWay = Random.Range(0, 3);
                            if (moveWay == 1)
                            {
                                fight = true;
                                _nextPosition = GetFightNpcPosition();
                            }
                            else if (moveWay == 2)
                                _nextPosition = GetRandomNpcPosition();
                            else
                                _nextPosition = GetCloserNpcPosition();
Fight/FakePlayer/FakePlayerManager.cs
@@ -9,7 +9,7 @@
    // 等级限制
    private static int m_LevelLimit = int.Parse(gemTypeConfig.Numerical1);
    // 创建间隔
    private static float m_CraeteInterval = 3f;
    private static float m_CraeteInterval = 2f;
    // 计算创建间隔
    private static float m_CraeteCalcTime = 0;
    // 最大的玩家数量