| | |
| | |
|
| | | m_Precious = GAMgr.Instance.ReqClntNoFightNpc<GA_NpcClientCollect>(s_PreciousNpcId, E_ActorGroup.Collect);
|
| | | m_Precious.Pos = m_Npc.Pos;
|
| | | m_Precious.Rotation = Quaternion.Euler(0f, 165f, 0f); |
| | | m_Precious.Rotation = Quaternion.Euler(0f, 165f, 0f);
|
| | |
|
| | | ClientSceneManager.Instance.lastDeadPos = m_Precious.Pos;
|
| | | |
| | | preciousServerInstId = m_Precious.ServerInstID; |
| | | |
| | |
| | | } |
| | | } |
| | | |
| | | public Vector3 lastDeadPos { get; private set; } |
| | | public Vector3 lastDeadPos { get; set; } |
| | | |
| | | public void NpcDead(int eventID, GActor npc, int npcID) |
| | | { |
| | |
| | | [SerializeField] Button m_Exit;
|
| | | [SerializeField] Text m_ExitTimer;
|
| | |
|
| | | const float totalTime = 5f;
|
| | | const float totalTime = 8f;
|
| | | float timer = 0f;
|
| | | float clockTimer = 0f;
|
| | |
|
| | |
| | |
|
| | | IEnumerator Co_DelayDisplay()
|
| | | {
|
| | | yield return WaitingForSecondConst.WaitMS500;
|
| | | yield return WaitingForSecondConst.WaitMS3000;
|
| | | Display();
|
| | | }
|
| | |
|