| | |
| | | } |
| | | |
| | | |
| | | public class PlayerFairyAuTreasureData : Model, IBeforePlayerDataInitialize |
| | | public class PlayerFairyAuTreasureData : Model, IBeforePlayerDataInitialize, IPlayerLoginOk |
| | | { |
| | | |
| | | public Dictionary<int, FamilyStoreItem> _DicfamilyStoreItem = new Dictionary<int, FamilyStoreItem>();//家族仓库物品信息 |
| | |
| | | } |
| | | |
| | | public void OnBeforePlayerDataInitialize() |
| | | { |
| | | {
|
| | | _DicfamilyStoreItem.Clear(); |
| | | _FairyAuIntegral = 0; |
| | | }
|
| | | public void OnPlayerLoginOk()
|
| | | {
|
| | |
|
| | | } |
| | | |
| | | public void FairyAuIntegral(int value)//获取仙盟积分 |
| | | { |
| | | _FairyAuIntegral = value; |
| | |
| | | if (Event_FamilyActionInfo != null) |
| | | Event_FamilyActionInfo();//家族行为信息的刷新 |
| | | |
| | | } |
| | | |
| | | |
| | | }
|
| | |
|
| | | |
| | | } |