少年修仙传客户端代码仓库
hch
2020-11-03 bea24291ee09e82e09c40ccaa8254a94f94695bd
8508 【全部版本】极品寻宝兑换商城修改
1个文件已修改
33 ■■■■ 已修改文件
System/HappyXB/XBStoreWin.cs 33 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/HappyXB/XBStoreWin.cs
@@ -40,21 +40,23 @@
        protected override void OnPreOpen()
        {
            m_storeModel.RefreshBuyShopLimitEvent += UpdateStore;
            storeFuncEnables.Clear();
            shoplist = m_storeModel.TryGetStoreDatas(StoreFunc.XBEquipStore);
            if (shoplist.Count > 0)
            {
                storeFuncEnables.Add(StoreFunc.XBEquipStore);
            }
            shoplist = m_storeModel.TryGetStoreDatas(StoreFunc.XBRuneStore);
            if (shoplist.Count > 0)
            {
                storeFuncEnables.Add(StoreFunc.XBRuneStore);
            }
            shoplist = m_storeModel.TryGetStoreDatas(StoreFunc.XBToolStore);
            if (shoplist.Count > 0)
            {
                storeFuncEnables.Add(StoreFunc.XBToolStore);
            }
            shoplist = m_storeModel.TryGetStoreDatas(StoreFunc.XBRuneStore);
            if (shoplist.Count > 0)
            {
                storeFuncEnables.Add(StoreFunc.XBRuneStore);
            }
            equipToggle.gameObject.SetActive(storeFuncEnables.Contains(StoreFunc.XBEquipStore));
@@ -97,6 +99,7 @@
        protected override void OnPreClose()
        {
            m_storeModel.RefreshBuyShopLimitEvent -= UpdateStore;
            m_storeModel.RefreshTCBPlayerDataEvent -= RefreshXBScore;
        }
        protected override void OnAfterClose()
@@ -109,6 +112,12 @@
            if (refreshType != PlayerDataType.CDBPlayerRefresh_TreasureScore) return;
            soreValueText.text = ItemLogicUtility.Instance.OnChangeCoinsUnit(UIHelper.GetMoneyCnt(25));
        }
        private void UpdateStore()
        {
            CreateShopCell();
        }
        private void OnClickToolToggle(bool isOn)
@@ -141,7 +150,19 @@
        private void CreateShopCell()
        {
            shopCtrl.Refresh();
            shoplist = m_storeModel.TryGetStoreDatas(m_storeModel.storeFuncType);
            List<StoreModel.StoreData> resultList = new List<StoreModel.StoreData>();
            shoplist.Clear();
            resultList = m_storeModel.TryGetStoreDatas(m_storeModel.storeFuncType);
            //隐藏已售罄物品
            int remainCnt = 0;
            foreach(var item in resultList)
            {
                if (!_storeModel.TryGetIsSellOut(item.storeConfig, out remainCnt))
                {
                    shoplist.Add(item);
                }
            }
            if (shoplist.Count > 0)
            {
                int i = 0;