| | |
| | |
|
| | | private bool waitingJump = false;
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| | |
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| | | PlayerDeadModel deadModel { get { return ModelCenter.Instance.GetModel<PlayerDeadModel>(); } }
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| | |
|
| | | public override void Init()
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| | | {
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| | | ParseConfig();
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| | |
| | | {
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| | | if (PlayerDatas.Instance.baseData.VIPLv > beforeVipLv)
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| | | {
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| | | if (!NewBieCenter.Instance.inGuiding)
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| | | if (!NewBieCenter.Instance.inGuiding && !deadModel.playerIsDie)
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| | | {
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| | | if (!waitingJump)
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| | | {
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| | |
| | | yield return WaitingForSecondConst.WaitMS1000;
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| | | waitingJump = false;
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| | | if (!NewBieCenter.Instance.inGuiding && !WindowCenter.Instance.CheckOpen<LoadingWin>()
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| | | && StageManager.Instance.CurrentStage is DungeonStage)
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| | | && StageManager.Instance.CurrentStage is DungeonStage && !deadModel.playerIsDie)
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| | | {
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| | | if (!WindowCenter.Instance.CheckOpen<VipRechargeWin>())
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| | | {
|