| | |
| | | _tagGsProValueDict.Add(PropertyType.CritResis, gsModel.SuperHitReduceC);
|
| | | _tagGsProValueDict.Add(PropertyType.HIT, gsModel.HitC);
|
| | | _tagGsProValueDict.Add(PropertyType.MISS, gsModel.MissC);
|
| | | _tagGsProValueDict.Add(PropertyType.LuckPer, gsModel.LuckPerC);
|
| | | _tagGsProValueDict.Add(PropertyType.WeaponAtkPer, gsModel.BaseEquipAtkAddPerC);
|
| | | _tagGsProValueDict.Add(PropertyType.ArmorMaxHPPer, gsModel.BaseEquipMaxHPAddPerC);
|
| | | _tagGsProValueDict.Add(PropertyType.HeartResis, gsModel.LuckyHitRateReduceC);
|
| | | _tagGsProValueDict.Add(PropertyType.CritHurt, gsModel.SuperHitC);
|
| | |
|
| | | return _tagGsProValueDict;
|
| | | }
|
| | | }
|
| | |
| | | EveryLvAddHp = 53, //每1级+%s生命
|
| | | AddEquipDropPrecent = 54, //增加装备掉落率
|
| | | AddCoinsPrecent = 55,//增加金币
|
| | | ArmorMaxHPPer=63,//基础装备生命
|
| | | WeaponAtkPer =65,//基础装备攻击
|
| | | ArmorDefPer = 66, //防具防御百分比
|
| | | MinAtk = 67, //最小攻击
|
| | | MaxAtk = 68, //最大攻击
|
| | |
| | | SkillReducePerF = 114, //嗜天斧技能减伤百分比
|
| | | SkillReducePerG = 115, //射日神弓技能减伤百分比
|
| | | Luck = 120,//气运
|
| | | LuckPer=123,//气运百分比
|
| | | Mater = 201,//金
|
| | | Wood = 202,//木
|
| | | Water = 203,//水
|