Merge branch 'master' into ItemReconstruction
| | |
| | | var input = lhsStrings[i];
|
| | | var intTemp = 0;
|
| | | int.TryParse(input, out intTemp);
|
| | | version1 += intTemp * MathUtility.Power(100, lhsStrings.Length - i);
|
| | | version1 += intTemp * MathUtility.Power(1000, lhsStrings.Length - i);
|
| | | }
|
| | |
|
| | | var version2 = 0;
|
| | |
| | | var input = rhsStrings[i];
|
| | | var intTemp = 0;
|
| | | int.TryParse(input, out intTemp);
|
| | | version2 += intTemp * MathUtility.Power(100, rhsStrings.Length - i);
|
| | | version2 += intTemp * MathUtility.Power(1000, rhsStrings.Length - i);
|
| | | }
|
| | |
|
| | | return version1 > version2 ? _lhs : _rhs;
|
| | |
|
| | | }
|
| | | }
|
| | |
|
| | |
| | | m_IosProgressContainer.gameObject.SetActive(false);
|
| | | }
|
| | |
|
| | | if (m_StageDescription != null)
|
| | | {
|
| | | m_StageDescription.text = GetLaunchStageDescription(showStage, showStep);
|
| | | }
|
| | |
|
| | | UpdateProgress();
|
| | | }
|
| | |
|
| | |
| | | protected override void OnActived()
|
| | | {
|
| | | base.OnActived();
|
| | |
|
| | | if (m_TotalProgressSlider == null)
|
| | | {
|
| | | m_TotalProgressSlider = this.GetComponentInChildren<SmoothSlider>(true);
|
| | |
| | | } |
| | | else if (DeviceUtility.cpu > 1 && DeviceUtility.memory > 1.5f * 1024) |
| | | { |
| | | return 4; |
| | | return 2; |
| | | } |
| | | else |
| | | { |