| Fight/GameActor/GActorPlayerBase.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GActorPlayerBase.cs
@@ -2783,13 +2783,13 @@ case 1: if (m_SecondaryModel != null) { _bindBone = m_SecondaryModel.transform; _bindBone = m_ClothesModel.transform.GetChildTransformDeeply(GAStaticDefine.SecondaryBindBoneName[JobSetup.Job - 1]); } break; case 2: if (m_WeaponModel != null) { _bindBone = m_WeaponModel.transform; _bindBone = m_ClothesModel.transform.GetChildTransformDeeply(GAStaticDefine.WeaponBindBoneName); } break; case 4: