少年修仙传客户端代码仓库
client_Hale
2019-01-11 c1f92b299ab47bc188b408a0b35623d2a17b1a1e
5839 【前端】【1.5】神兵特效佩戴优化
1个文件已修改
4 ■■■■ 已修改文件
Fight/GameActor/GActorPlayerBase.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorPlayerBase.cs
@@ -2783,13 +2783,13 @@
                case 1:
                    if (m_SecondaryModel != null)
                    {
                        _bindBone = m_SecondaryModel.transform;
                        _bindBone = m_ClothesModel.transform.GetChildTransformDeeply(GAStaticDefine.SecondaryBindBoneName[JobSetup.Job - 1]);
                    }
                    break;
                case 2:
                    if (m_WeaponModel != null)
                    {
                        _bindBone = m_WeaponModel.transform;
                        _bindBone = m_ClothesModel.transform.GetChildTransformDeeply(GAStaticDefine.WeaponBindBoneName);
                    }
                    break;
                case 4: