少年修仙传客户端代码仓库
client_Hale
2018-10-31 c21e39936449420e5477140bac2521add9683a5d
4487 【1.2】【前端】境界压制特效表现保护
4个文件已修改
28 ■■■■ 已修改文件
Fight/GameActor/GA_NpcCollect.cs 6 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorNpcFight.cs 11 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorNpcNoFight.cs 5 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorPlayerBase.cs 6 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GA_NpcCollect.cs
@@ -118,7 +118,11 @@
                    {
                        _controller = AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix, NpcConfig.MODE);
                    }
                    m_Animator.runtimeAnimatorController = _controller;
                    if (_controller)
                    {
                        m_Animator.runtimeAnimatorController = _controller;
                    }
                    m_Animator.enabled = true;
                    m_Animator.SetInteger(GAStaticDefine.Param_ActorInstID, (int)clientInstID);
Fight/GameActor/GActorNpcFight.cs
@@ -144,7 +144,11 @@
                        _controller = AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix, NpcConfig.MODE);
                    }
                    m_Animator.runtimeAnimatorController = _controller;
                    if (_controller)
                    {
                        m_Animator.runtimeAnimatorController = _controller;
                    }
                    m_Animator.enabled = true;
@@ -783,7 +787,10 @@
                {
                    _controller = AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix, _npcConfig.MODE);
                }
                if (_controller)
                {
                    _a.runtimeAnimatorController = _controller;
                }
                _a.enabled = true;
                _a.SetInteger(GAStaticDefine.Param_ActorInstID, (int)ClientInstID);
                m_Animator.enabled = false;
Fight/GameActor/GActorNpcNoFight.cs
@@ -200,7 +200,10 @@
                    {
                        _controller = AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix, NpcConfig.MODE);
                    }
                    m_Animator.runtimeAnimatorController = _controller;
                    if (_controller)
                    {
                        m_Animator.runtimeAnimatorController = _controller;
                    }
                    m_Animator.enabled = true;
                    m_Animator.SetInteger(GAStaticDefine.Param_ActorInstID, (int)clientInstID);
                }
Fight/GameActor/GActorPlayerBase.cs
@@ -1267,8 +1267,10 @@
            {
                _controller = AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix, _modelResConfig.ResourcesName);
            }
            m_HorseAnimator.runtimeAnimatorController = _controller;
            if (_controller)
            {
                m_HorseAnimator.runtimeAnimatorController = _controller;
            }
            m_HorseAnimator.enabled = true;
            // 先设置根节点