少年修仙传客户端代码仓库
client_linchunjie
2018-08-21 c21ebcfcf3df7d9d8ec70fef1ab456040572ab91
2621【前端】法宝、法宝之魂优化(修改法宝魂界面)
2个文件已修改
9 ■■■■■ 已修改文件
System/Treasure/TreasureSoulPattern.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulWin.cs 4 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Treasure/TreasureSoulPattern.cs
@@ -6,9 +6,14 @@
{
    public class TreasureSoulPattern : MonoBehaviour
    {
        [SerializeField] RectTransform m_ContainerBottom;
        protected TreasureSoulModel model { get { return ModelCenter.Instance.GetModel<TreasureSoulModel>(); } }
        protected TreasureSpecialData special;
        public RectTransform bottom
        {
            get { return m_ContainerBottom; }
        }
        public virtual void Display(int _id)
        {
System/Treasure/TreasureSoulWin.cs
@@ -303,6 +303,10 @@
            {
                m_TreasureSouls[i].Dispose();
                m_TreasureSouls[i].gameObject.SetActive(_pattern == i && model.IsGetTreasureSoul(model.selectSoul));
                if (m_TreasureSouls[i].bottom != null)
                {
                    m_TreasureSouls[i].bottom.gameObject.SetActive(_pattern == i && model.IsGetTreasureSoul(model.selectSoul));
                }
                if (_pattern == i)
                {
                    m_TreasureSouls[i].Display((int)special.type);