少年修仙传客户端代码仓库
client_Zxw
2018-09-27 c24fa5a1201827f135664a70db24eb38a4ef6bc2
2614 【前端】神兽——强化功能
2个文件已修改
3 ■■■■ 已修改文件
System/Strengthening/GodBeastAttributes.cs 2 ●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastChildNodes.cs 1 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastAttributes.cs
@@ -176,7 +176,7 @@
                    {
                        if (itemModel[i].EquipPlace == GodBeastPart)
                        {
                            ItemCellModel ItemModel = new ItemCellModel(itemModel[i].itemId, true, 0, itemModel[i].itemInfo.IsBind);
                            ItemCellModel ItemModel = new ItemCellModel(itemModel[i].itemId, true, 0, 0);//默认显示不上锁
                            m_ItemCell.Init(ItemModel);
                            m_ItemCell.cellBtn.RemoveAllListeners();
                            int type = i;
System/Strengthening/GodBeastChildNodes.cs
@@ -46,6 +46,7 @@
        {
            ItemModel itemModel = playerPack.GetItemModelByIndex(PackType.rptDogzItem, Index);
            m_ItemCell.Init(itemModel);
            m_ItemCell.bindIcon.gameObject.SetActive(false);
            var IudetDogzEquipPlus = itemModel.GetUseDataModel((int)ItemUseDataKey.Def_IudetDogzEquipPlus);// 神兽装备强化信息列表 [强化等级, 强化熟练度]
            TextNumber.gameObject.SetActive(false);
            if (IudetDogzEquipPlus != null)