| Fight/Actor/HeroBehaviour.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/HeroBehaviour.cs
@@ -726,8 +726,7 @@ GActorFight _target = null; CB405_tagCMSuperAtk _b405 = null; if (!ClientDungeonStageUtility.isClientDungeon && !ClientSceneManager.Instance.IsClientFightMode if (!ClientSceneManager.Instance.IsClientFightMode && !AdventureStage.Instance.IsInAdventureStage #if UNITY_EDITOR && !RuntimeLogUtility.TEST_CLIENT_PVP