| Fight/GameActor/GActor.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/GameActor/GActor.cs
@@ -32,7 +32,7 @@ set { m_KillServerInstID = value; } } public byte killHurtType; public int belongEventID; public int belongEventID = -1; private Vector3 m_BornPos; public virtual Vector3 BornPos {