| | |
| | | return default(SuitInfo); |
| | | } |
| | | |
| | | var job = config.JobLimit / 100; |
| | | var job = config.JobLimit ; |
| | | var twoConfigs = EquipSuitConfig.GetConfigs(job, config.LV, EquipSuitType.TwoSuit); |
| | | |
| | | var name = twoConfigs[0].name; |
| | |
| | | return default(SuitInfo); |
| | | } |
| | | |
| | | var job = config.JobLimit / 100; |
| | | var job = config.JobLimit ; |
| | | var twoConfigs = EquipSuitConfig.GetConfigs(job, config.LV, EquipSuitType.TwoSuit); |
| | | |
| | | var name = twoConfigs[0].name; |
| | |
| | | |
| | | bool IsSameJob(int jobLimit) |
| | | { |
| | | return jobLimit == 0 || jobLimit / 100 == PlayerDatas.Instance.baseData.Job; |
| | | return jobLimit == 0 || JobLimit == PlayerDatas.Instance.baseData.Job; |
| | | } |
| | | |
| | | private void SetGetBetterEquipEvent(ItemModel model) |
| | |
| | | public bool IsJobCompatibleItem(int itemId) |
| | | { |
| | | var config = ItemConfig.Get(itemId); |
| | | return config != null && (config.JobLimit == 0 || config.JobLimit / 100 == PlayerDatas.Instance.baseData.Job); |
| | | return config != null && (config.JobLimit == 0 || config.JobLimit == PlayerDatas.Instance.baseData.Job); |
| | | } |
| | | |
| | | public bool IsEquip(int itemId)
|
| | |
| | | }
|
| | | else
|
| | | {
|
| | | double job = Math.Floor((double)attrData.itemConfig.JobLimit / 100) * 100 + 1;
|
| | | SetJobName(attrData, int.Parse(playerJob), (int)job);
|
| | | SetJobName(attrData, int.Parse(playerJob), attrData.itemConfig.JobLimit);
|
| | | }
|
| | |
|
| | | return jobName;
|
| | |
| | | private void Awake()
|
| | | {
|
| | | ChooseItemWin.RefreshChooseCellAct += RefreshChooseImage;
|
| | |
|
| | | }
|
| | |
|
| | | public void InitModel(int id)
|