| Fight/Actor/AI/HeroAI_Auto.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/AI/HeroAI_Auto.cs
@@ -164,7 +164,7 @@ } } if (_hero.IsCollect() && m_UserClickSkillID <= 0) if (_hero.IsCollect() && m_UserClickSkillID <= 0 && _hero.SelectTarget is GActorNpcNoFight) { stopReason = 5; return;