2641 上古战场玩家击杀机器人后会在尸体上继续攻击动作
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| | | _atkTarget = GAMgr.Instance.GetBySID(m_LockTargetSID) as GActorFight;
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| | |
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| | | if (_atkTarget == null
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| | | || _atkTarget.ActorInfo.serverDie
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| | | || !_atkTarget.CanAtked())
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| | | {
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| | | m_LockTargetSID = 0;
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| | |
| | | GA_Hero _hero = PlayerDatas.Instance.hero;
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| | | GActorFight _target = _hero.LockTarget as GActorFight;
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| | |
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| | | if (_target == null || !_target.CanAtked())
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| | | if (_target == null || !_target.CanAtked() || _target.ActorInfo.serverDie)
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| | | {
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| | | _target = GAMgr.Instance.FindAtkTarget(searchCenter, range, 360, lockNpcID);
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| | | }
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| | |
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| | | // 没有可选择目标
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| | | if (_actor == null
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| | | || _actor.ActorInfo.serverDie
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| | | || !_actor.CanAtked())
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| | | {
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| | | // 自动帮其选择一个
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| | |
| | |
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| | | // 没有可选择目标
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| | | if (_actor == null
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| | | || _actor.ActorInfo.serverDie
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| | | || !_actor.CanAtked())
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| | | {
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| | | // 自动帮其选择一个
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