| | |
| | |
|
| | | public E_ChannelPlatform ChannelPlatform { get; set; }
|
| | |
|
| | | public static string Yj_AppID {
|
| | | public static string Yj_AppID
|
| | | {
|
| | | get; private set;
|
| | | }
|
| | |
|
| | | public static string ThirdPartVersion {
|
| | | public static string ThirdPartVersion
|
| | | {
|
| | | get; private set;
|
| | | }
|
| | |
|
| | | public static string Yj_SpID {
|
| | | public static string Yj_SpID
|
| | | {
|
| | | get; private set;
|
| | | }
|
| | |
|
| | | public static string ThirdPartAppID {
|
| | | public static string ThirdPartAppID
|
| | | {
|
| | | get; private set;
|
| | | }
|
| | |
|
| | | public static string Yj_BanHao {
|
| | | public static string Yj_BanHao
|
| | | {
|
| | | get; private set;
|
| | | }
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| | |
|
| | |
| | | Device = new DeviceInfo();
|
| | | string uid = LocalSave.GetString("Device_uniqueID");
|
| | | //Debug.Log(Math.Abs(System.Environment.TickCount));
|
| | | if (uid.Length<= 5) |
| | | { |
| | | long tick = Math.Abs(System.Environment.TickCount); |
| | | uid = tick.ToString() + UnityEngine.Random.Range(1, 100000000).ToString(); |
| | | LocalSave.SetString("Device_uniqueID", uid); |
| | | } |
| | | if (uid.Length <= 5)
|
| | | {
|
| | | long tick = Math.Abs(System.Environment.TickCount);
|
| | | uid = tick.ToString() + UnityEngine.Random.Range(1, 100000000).ToString();
|
| | | LocalSave.SetString("Device_uniqueID", uid);
|
| | | }
|
| | | Device.uniqueID = uid;
|
| | |
|
| | | Debug.Log(Device.uniqueID); |
| | | |
| | | Debug.Log(Device.uniqueID);
|
| | |
|
| | | Yj_AppID = string.Empty;
|
| | | Yj_SpID = string.Empty;
|
| | | ThirdPartVersion = string.Empty;
|
| | |
| | | {
|
| | | case CodeA2U.DeviceInfo:
|
| | |
|
| | | |
| | |
|
| | | //Device.uniqueID = _json["unique_id"].ToString();
|
| | | Device.androidID = _json["android_id"].ToString();// ios平台下为idfa
|
| | | Device.userAgent = _json["userAgent"].ToString();
|
| | |
| | | m_Json["serverName"] = ServerListCenter.Instance.currentServer.name;
|
| | | m_Json["familyName"] = PlayerDatas.Instance.baseData.FamilyName;
|
| | | m_Json["job"] = PlayerDatas.Instance.baseData.Job.ToString();
|
| | | m_Json["money"] = PlayerDatas.Instance.baseData.copper.ToString();
|
| | | m_Json["money"] = PlayerDatas.Instance.baseData.diamond.ToString();
|
| | | m_Json["gameName"] = VersionConfig.Get().productName;
|
| | | m_Json["vipLevel"] = PlayerDatas.Instance.baseData.VIPLv.ToString();
|
| | | m_Json["createTime"] = TimeUtility.CreateSeconds.ToString();
|
| | | m_Json["familyID"] = PlayerDatas.Instance.baseData.FamilyId.ToString();
|
| | | m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPoint.ToString();
|
| | |
|
| | | #if UNITY_IOS
|
| | | m_Json["identifier"] = VersionConfig.Get().bundleIdentifier;
|
| | |
| | | RechargeHasDone = true;
|
| | | }
|
| | |
|
| | | |
| | |
|
| | | /// <summary>
|
| | | /// 分享到facebook
|
| | | /// /// </summary>
|
| | |
| | | m_Json["gameName"] = VersionConfig.Get().productName;
|
| | | m_Json["vipLevel"] = PlayerDatas.Instance.baseData.VIPLv.ToString();
|
| | | m_Json["createTime"] = time;
|
| | | m_Json["familyID"] = PlayerDatas.Instance.baseData.FamilyId.ToString();
|
| | | m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPoint.ToString();
|
| | | SendMessageToSDK(m_Json);
|
| | | }
|
| | |
|
| | |
| | | m_Json["gameName"] = VersionConfig.Get().productName;
|
| | | m_Json["vipLevel"] = PlayerDatas.Instance.baseData.VIPLv.ToString();
|
| | | m_Json["createTime"] = TimeUtility.CreateSeconds.ToString();
|
| | | m_Json["familyID"] = PlayerDatas.Instance.baseData.FamilyId.ToString();
|
| | | m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPoint.ToString();
|
| | | SendMessageToSDK(m_Json);
|
| | | }
|
| | |
|
| | |
| | | m_Json["vipLevel"] = PlayerDatas.Instance.baseData.VIPLv.ToString();
|
| | | m_Json["levelUpTime"] = TimeUtility.AllSeconds.ToString();
|
| | | m_Json["createTime"] = TimeUtility.CreateSeconds.ToString();
|
| | | m_Json["familyID"] = PlayerDatas.Instance.baseData.FamilyId.ToString();
|
| | | m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPoint.ToString();
|
| | | SendMessageToSDK(m_Json);
|
| | | }
|
| | |
|