少年修仙传客户端代码仓库
hch
2023-07-13 c4c62844d2def8f1690bffc08847286df7d8e195
0312 传仙盟id 和战力给sdk
1个文件已修改
45 ■■■■■ 已修改文件
Core/SDK/SDKUtility.cs 45 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Core/SDK/SDKUtility.cs
@@ -51,23 +51,28 @@
    public E_ChannelPlatform ChannelPlatform { get; set; }
    public static string Yj_AppID {
    public static string Yj_AppID
    {
        get; private set;
    }
    public static string ThirdPartVersion {
    public static string ThirdPartVersion
    {
        get; private set;
    }
    public static string Yj_SpID {
    public static string Yj_SpID
    {
        get; private set;
    }
    public static string ThirdPartAppID {
    public static string ThirdPartAppID
    {
        get; private set;
    }
    public static string Yj_BanHao {
    public static string Yj_BanHao
    {
        get; private set;
    }
@@ -147,16 +152,16 @@
        Device = new DeviceInfo();
        string uid = LocalSave.GetString("Device_uniqueID");
        //Debug.Log(Math.Abs(System.Environment.TickCount));
        if (uid.Length<= 5)
        {
            long tick = Math.Abs(System.Environment.TickCount);
            uid = tick.ToString() + UnityEngine.Random.Range(1, 100000000).ToString();
            LocalSave.SetString("Device_uniqueID", uid);
        }
        if (uid.Length <= 5)
        {
            long tick = Math.Abs(System.Environment.TickCount);
            uid = tick.ToString() + UnityEngine.Random.Range(1, 100000000).ToString();
            LocalSave.SetString("Device_uniqueID", uid);
        }
        Device.uniqueID = uid;
        Debug.Log(Device.uniqueID);
        Debug.Log(Device.uniqueID);
        Yj_AppID = string.Empty;
        Yj_SpID = string.Empty;
        ThirdPartVersion = string.Empty;
@@ -474,7 +479,7 @@
        {
            case CodeA2U.DeviceInfo:
                //Device.uniqueID = _json["unique_id"].ToString();
                Device.androidID = _json["android_id"].ToString();// ios平台下为idfa
                Device.userAgent = _json["userAgent"].ToString();
@@ -1017,10 +1022,12 @@
        m_Json["serverName"] = ServerListCenter.Instance.currentServer.name;
        m_Json["familyName"] = PlayerDatas.Instance.baseData.FamilyName;
        m_Json["job"] = PlayerDatas.Instance.baseData.Job.ToString();
        m_Json["money"] = PlayerDatas.Instance.baseData.copper.ToString();
        m_Json["money"] = PlayerDatas.Instance.baseData.diamond.ToString();
        m_Json["gameName"] = VersionConfig.Get().productName;
        m_Json["vipLevel"] = PlayerDatas.Instance.baseData.VIPLv.ToString();
        m_Json["createTime"] = TimeUtility.CreateSeconds.ToString();
        m_Json["familyID"] = PlayerDatas.Instance.baseData.FamilyId.ToString();
        m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPoint.ToString();
#if UNITY_IOS
        m_Json["identifier"] = VersionConfig.Get().bundleIdentifier;
@@ -1029,7 +1036,7 @@
        RechargeHasDone = true;
    }
    /// <summary>
    ///  分享到facebook
    /// /// </summary>
@@ -1186,6 +1193,8 @@
        m_Json["gameName"] = VersionConfig.Get().productName;
        m_Json["vipLevel"] = PlayerDatas.Instance.baseData.VIPLv.ToString();
        m_Json["createTime"] = time;
        m_Json["familyID"] = PlayerDatas.Instance.baseData.FamilyId.ToString();
        m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPoint.ToString();
        SendMessageToSDK(m_Json);
    }
@@ -1221,6 +1230,8 @@
        m_Json["gameName"] = VersionConfig.Get().productName;
        m_Json["vipLevel"] = PlayerDatas.Instance.baseData.VIPLv.ToString();
        m_Json["createTime"] = TimeUtility.CreateSeconds.ToString();
        m_Json["familyID"] = PlayerDatas.Instance.baseData.FamilyId.ToString();
        m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPoint.ToString();
        SendMessageToSDK(m_Json);
    }
@@ -1241,6 +1252,8 @@
        m_Json["vipLevel"] = PlayerDatas.Instance.baseData.VIPLv.ToString();
        m_Json["levelUpTime"] = TimeUtility.AllSeconds.ToString();
        m_Json["createTime"] = TimeUtility.CreateSeconds.ToString();
        m_Json["familyID"] = PlayerDatas.Instance.baseData.FamilyId.ToString();
        m_Json["fightPower"] = PlayerDatas.Instance.baseData.FightPoint.ToString();
        SendMessageToSDK(m_Json);
    }