少年修仙传客户端代码仓库
client_Wu Xijin
2018-09-21 c5165dad5c211b43a55d527f203354216e736814
Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
3个文件已修改
19 ■■■■■ 已修改文件
Fight/GameActor/GActorNpcNoFight.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
System/Strengthening/GodBeastAttributes.cs 9 ●●●● 补丁 | 查看 | 原始文档 | blame | 历史
UI/Common/UI3DModelFactory.cs 5 ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史
Fight/GameActor/GActorNpcNoFight.cs
@@ -140,6 +140,11 @@
            Object.Destroy(m_Dig.gameObject);
            m_Dig = null;
        }
        if(Root)
        {
            Root.localScale = Vector3.one;
        }
    }
    public override void Destroy()
System/Strengthening/GodBeastAttributes.cs
@@ -76,6 +76,7 @@
        {
            GodBeast_Number = 0;
            GodBeast_Part = 0;
            GodBeastReinforcementWin.ChooseToModify -= ChooseToModify;
            godBeastModel.AbsorbEvent -= AbsorbEvent;
        }
@@ -91,7 +92,11 @@
        private void OnClickToggle(bool Isbool)
        {
            AttributeAssignment();
            if (GodBeastNumber != 0 && GodBeastPart != 0)
            {
                AttributeAssignment();
            }
        }
        private void OnClickStrengthBtn()
        {
@@ -163,6 +168,8 @@
            }
            else
            {
                GodBeastNumber = 0;
                GodBeastPart = 0;
                m_ItemCell.gameObject.SetActive(false);
                m_ExpSlider.stage = 0;
                m_ExpSlider.delay = 0f;
UI/Common/UI3DModelFactory.cs
@@ -100,6 +100,11 @@
            animator.enabled = false;
        }
        if (model)
        {
            model.transform.localScale = Vector3.one;
        }
        var prefab = InstanceResourcesLoader.LoadNpcPrefab(id);
        if (prefab)
        {