| Fight/Actor/UserInputHandler.cs | ●●●●● 补丁 | 查看 | 原始文档 | blame | 历史 |
Fight/Actor/UserInputHandler.cs
@@ -272,9 +272,9 @@ _movementVector.Normalize(); if (_hero != null) { _hero.destForward = _movementVector; if (IsMoveValid()) { _hero.destForward = _movementVector; if (!_hero.SkillMgr.DoingPrepareSkill && (_hero.SkillMgr.CurCastSkill == null || _hero.SkillMgr.CurCastSkill.SkillCompelete))